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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/color_ramp_edit.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/color_ramp_edit.h')
| -rw-r--r-- | scene/gui/color_ramp_edit.h | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/scene/gui/color_ramp_edit.h b/scene/gui/color_ramp_edit.h index c6a20a539..bb12064dd 100644 --- a/scene/gui/color_ramp_edit.h +++ b/scene/gui/color_ramp_edit.h @@ -29,8 +29,8 @@ #ifndef SCENE_GUI_COLOR_RAMP_EDIT_H_ #define SCENE_GUI_COLOR_RAMP_EDIT_H_ -#include "scene/gui/popup.h" #include "scene/gui/color_picker.h" +#include "scene/gui/popup.h" #include "scene/resources/color_ramp.h" #include "scene/resources/default_theme/theme_data.h" @@ -38,7 +38,7 @@ class ColorRampEdit : public Control { - GDCLASS(ColorRampEdit,Control); + GDCLASS(ColorRampEdit, Control); PopupPanel *popup; ColorPicker *picker; @@ -50,21 +50,21 @@ class ColorRampEdit : public Control { Vector<ColorRamp::Point> points; void _draw_checker(int x, int y, int w, int h); - void _color_changed(const Color& p_color); + void _color_changed(const Color &p_color); int _get_point_from_pos(int x); void _show_color_picker(); protected: - void _gui_input(const InputEvent& p_event); + void _gui_input(const InputEvent &p_event); void _notification(int p_what); static void _bind_methods(); public: - void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors); + void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors); Vector<float> get_offsets() const; Vector<Color> get_colors() const; - void set_points(Vector<ColorRamp::Point>& p_points); - Vector<ColorRamp::Point>& get_points(); + void set_points(Vector<ColorRamp::Point> &p_points); + Vector<ColorRamp::Point> &get_points(); virtual Size2 get_minimum_size() const; ColorRampEdit(); @@ -76,5 +76,4 @@ public: GDCLASS(ColorRampEditPanel, Panel ); };*/ - #endif /* SCENE_GUI_COLOR_RAMP_EDIT_H_ */ |
