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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/color_ramp_edit.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/color_ramp_edit.h')
-rw-r--r--scene/gui/color_ramp_edit.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/scene/gui/color_ramp_edit.h b/scene/gui/color_ramp_edit.h
index c6a20a539..bb12064dd 100644
--- a/scene/gui/color_ramp_edit.h
+++ b/scene/gui/color_ramp_edit.h
@@ -29,8 +29,8 @@
#ifndef SCENE_GUI_COLOR_RAMP_EDIT_H_
#define SCENE_GUI_COLOR_RAMP_EDIT_H_
-#include "scene/gui/popup.h"
#include "scene/gui/color_picker.h"
+#include "scene/gui/popup.h"
#include "scene/resources/color_ramp.h"
#include "scene/resources/default_theme/theme_data.h"
@@ -38,7 +38,7 @@
class ColorRampEdit : public Control {
- GDCLASS(ColorRampEdit,Control);
+ GDCLASS(ColorRampEdit, Control);
PopupPanel *popup;
ColorPicker *picker;
@@ -50,21 +50,21 @@ class ColorRampEdit : public Control {
Vector<ColorRamp::Point> points;
void _draw_checker(int x, int y, int w, int h);
- void _color_changed(const Color& p_color);
+ void _color_changed(const Color &p_color);
int _get_point_from_pos(int x);
void _show_color_picker();
protected:
- void _gui_input(const InputEvent& p_event);
+ void _gui_input(const InputEvent &p_event);
void _notification(int p_what);
static void _bind_methods();
public:
- void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
+ void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
Vector<float> get_offsets() const;
Vector<Color> get_colors() const;
- void set_points(Vector<ColorRamp::Point>& p_points);
- Vector<ColorRamp::Point>& get_points();
+ void set_points(Vector<ColorRamp::Point> &p_points);
+ Vector<ColorRamp::Point> &get_points();
virtual Size2 get_minimum_size() const;
ColorRampEdit();
@@ -76,5 +76,4 @@ public:
GDCLASS(ColorRampEditPanel, Panel );
};*/
-
#endif /* SCENE_GUI_COLOR_RAMP_EDIT_H_ */