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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/check_button.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/check_button.cpp')
| -rw-r--r-- | scene/gui/check_button.cpp | 27 |
1 files changed, 8 insertions, 19 deletions
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index 6404f066e..6b24e0889 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -28,45 +28,34 @@ /*************************************************************************/ #include "check_button.h" -#include "servers/visual_server.h" #include "print_string.h" - +#include "servers/visual_server.h" void CheckButton::_notification(int p_what) { - if (p_what==NOTIFICATION_DRAW) { + if (p_what == NOTIFICATION_DRAW) { RID ci = get_canvas_item(); - Ref<Texture> on=Control::get_icon("on"); - Ref<Texture> off=Control::get_icon("off"); + Ref<Texture> on = Control::get_icon("on"); + Ref<Texture> off = Control::get_icon("off"); Vector2 ofs; ofs.x = get_size().width - on->get_width(); - ofs.y = int((get_size().height - on->get_height())/2); + ofs.y = int((get_size().height - on->get_height()) / 2); if (is_pressed()) - on->draw(ci,ofs); + on->draw(ci, ofs); else - off->draw(ci,ofs); - - + off->draw(ci, ofs); } } - CheckButton::CheckButton() { set_toggle_mode(true); set_text_align(ALIGN_LEFT); - - } - -CheckButton::~CheckButton() -{ +CheckButton::~CheckButton() { } - - - |
