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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/check_box.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/check_box.h')
-rw-r--r--scene/gui/check_box.h15
1 files changed, 5 insertions, 10 deletions
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index 6a4893936..9b682de17 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -29,27 +29,22 @@
#ifndef CHECK_BOX_H
#define CHECK_BOX_H
-
#include "scene/gui/button.h"
/**
@author Mariano Suligoy <marianognu.esyrpg@gmail.com>
*/
class CheckBox : public Button {
- GDCLASS( CheckBox, Button );
-
+ GDCLASS(CheckBox, Button);
protected:
- void _notification(int p_what);
-
- bool is_radio();
+ void _notification(int p_what);
+ bool is_radio();
public:
-
- CheckBox(const String& p_text=String());
- ~CheckBox();
-
+ CheckBox(const String &p_text = String());
+ ~CheckBox();
};
#endif