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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/check_box.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/check_box.cpp')
-rw-r--r--scene/gui/check_box.cpp45
1 files changed, 19 insertions, 26 deletions
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index c9803bc65..c7e2f4e7f 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -28,46 +28,39 @@
/*************************************************************************/
#include "check_box.h"
-#include "servers/visual_server.h"
#include "button_group.h"
-
+#include "servers/visual_server.h"
void CheckBox::_notification(int p_what) {
- if (p_what==NOTIFICATION_DRAW) {
+ if (p_what == NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
+ RID ci = get_canvas_item();
- Ref<Texture> on=Control::get_icon(is_radio() ? "radio_checked" : "checked");
- Ref<Texture> off=Control::get_icon(is_radio() ? "radio_unchecked" : "unchecked");
+ Ref<Texture> on = Control::get_icon(is_radio() ? "radio_checked" : "checked");
+ Ref<Texture> off = Control::get_icon(is_radio() ? "radio_unchecked" : "unchecked");
- Vector2 ofs;
- ofs.x = 0;
- ofs.y = int((get_size().height - on->get_height())/2);
+ Vector2 ofs;
+ ofs.x = 0;
+ ofs.y = int((get_size().height - on->get_height()) / 2);
- if (is_pressed())
- on->draw(ci,ofs);
- else
- off->draw(ci,ofs);
-
-
- }
+ if (is_pressed())
+ on->draw(ci, ofs);
+ else
+ off->draw(ci, ofs);
+ }
}
-bool CheckBox::is_radio()
-{
+bool CheckBox::is_radio() {
return get_button_group().is_valid();
}
-CheckBox::CheckBox(const String &p_text):
- Button(p_text)
-{
- set_toggle_mode(true);
- set_text_align(ALIGN_LEFT);
-
+CheckBox::CheckBox(const String &p_text)
+ : Button(p_text) {
+ set_toggle_mode(true);
+ set_text_align(ALIGN_LEFT);
}
-CheckBox::~CheckBox()
-{
+CheckBox::~CheckBox() {
}