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authorJuan Linietsky2014-11-05 21:20:42 -0300
committerJuan Linietsky2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/gui/button_group.cpp
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
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SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'scene/gui/button_group.cpp')
-rw-r--r--scene/gui/button_group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/button_group.cpp b/scene/gui/button_group.cpp
index 58b323c24..94cc0a8d5 100644
--- a/scene/gui/button_group.cpp
+++ b/scene/gui/button_group.cpp
@@ -117,7 +117,7 @@ BaseButton *ButtonGroup::get_focused_button() const{
int ButtonGroup::get_pressed_button_index() const {
//in tree order, this is bizarre
- ERR_FAIL_COND_V(!is_inside_scene(),0);
+ ERR_FAIL_COND_V(!is_inside_tree(),0);
BaseButton *pressed = get_pressed_button();
if (!pressed)