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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/button_array.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/button_array.h')
-rw-r--r--scene/gui/button_array.h46
1 files changed, 22 insertions, 24 deletions
diff --git a/scene/gui/button_array.h b/scene/gui/button_array.h
index 4865ef037..dac130e79 100644
--- a/scene/gui/button_array.h
+++ b/scene/gui/button_array.h
@@ -34,6 +34,7 @@
class ButtonArray : public Control {
GDCLASS(ButtonArray, Control);
+
public:
enum Align {
ALIGN_BEGIN,
@@ -42,8 +43,8 @@ public:
ALIGN_FILL,
ALIGN_EXPAND_FILL
};
-private:
+private:
Orientation orientation;
Align align;
@@ -64,19 +65,17 @@ private:
double min_button_size;
Vector<Button> buttons;
-protected:
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public:
-
- void _gui_input(const InputEvent& p_event);
-
+ void _gui_input(const InputEvent &p_event);
void set_align(Align p_align);
Align get_align() const;
@@ -84,13 +83,12 @@ public:
void set_flat(bool p_flat);
bool is_flat() const;
- void add_button(const String& p_button,const String& p_tooltip="");
- void add_icon_button(const Ref<Texture>& p_icon,const String& p_button="",const String& p_tooltip="");
-
- void set_button_text(int p_button, const String& p_text);
- void set_button_tooltip(int p_button, const String& p_text);
- void set_button_icon(int p_button, const Ref<Texture>& p_icon);
+ void add_button(const String &p_button, const String &p_tooltip = "");
+ void add_icon_button(const Ref<Texture> &p_icon, const String &p_button = "", const String &p_tooltip = "");
+ void set_button_text(int p_button, const String &p_text);
+ void set_button_tooltip(int p_button, const String &p_text);
+ void set_button_icon(int p_button, const Ref<Texture> &p_icon);
String get_button_text(int p_button) const;
String get_button_tooltip(int p_button) const;
@@ -108,25 +106,25 @@ public:
virtual Size2 get_minimum_size() const;
virtual void get_translatable_strings(List<String> *p_strings) const;
- virtual String get_tooltip(const Point2& p_pos) const;
-
+ virtual String get_tooltip(const Point2 &p_pos) const;
- ButtonArray(Orientation p_orientation=HORIZONTAL);
+ ButtonArray(Orientation p_orientation = HORIZONTAL);
};
class HButtonArray : public ButtonArray {
- GDCLASS(HButtonArray,ButtonArray);
-public:
+ GDCLASS(HButtonArray, ButtonArray);
- HButtonArray() : ButtonArray(HORIZONTAL) {};
+public:
+ HButtonArray()
+ : ButtonArray(HORIZONTAL){};
};
class VButtonArray : public ButtonArray {
- GDCLASS(VButtonArray,ButtonArray);
-public:
+ GDCLASS(VButtonArray, ButtonArray);
- VButtonArray() : ButtonArray(VERTICAL) {};
+public:
+ VButtonArray()
+ : ButtonArray(VERTICAL){};
};
-
#endif // BUTTON_ARRAY_H