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| author | Juan Linietsky | 2017-06-12 19:54:35 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-06-12 19:54:35 -0300 |
| commit | fc04e0b1f28823458e735675363fa7a649572a91 (patch) | |
| tree | 5d6a4a65a1940712b236f2d2c4b52df69aebb62c /scene/gui/button_array.cpp | |
| parent | 831860695c8404720f4b7d2e0a4d93ad2f308c21 (diff) | |
| download | godot-fc04e0b1f28823458e735675363fa7a649572a91.tar.gz godot-fc04e0b1f28823458e735675363fa7a649572a91.tar.zst godot-fc04e0b1f28823458e735675363fa7a649572a91.zip | |
Fix bug breaking shader when skeleton+tangents were used, closes #8673
Diffstat (limited to 'scene/gui/button_array.cpp')
0 files changed, 0 insertions, 0 deletions
