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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/base_button.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/base_button.h')
| -rw-r--r-- | scene/gui/base_button.h | 39 |
1 files changed, 14 insertions, 25 deletions
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index def4ff753..e382df61c 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -34,21 +34,19 @@ @author Juan Linietsky <reduzio@gmail.com> */ - class ButtonGroup; class BaseButton : public Control { - GDCLASS( BaseButton, Control ); -public: + GDCLASS(BaseButton, Control); +public: enum ActionMode { ACTION_MODE_BUTTON_PRESS, ACTION_MODE_BUTTON_RELEASE, }; private: - bool toggle_mode; FocusMode enabled_focus_mode; Ref<ShortCut> shortcut; @@ -66,17 +64,11 @@ private: } status; - Ref<ButtonGroup> button_group; - void _unpress_group(); protected: - - - - virtual void pressed(); virtual void toggled(bool p_pressed); static void _bind_methods(); @@ -85,7 +77,6 @@ protected: void _notification(int p_what); public: - enum DrawMode { DRAW_NORMAL, DRAW_PRESSED, @@ -114,35 +105,33 @@ public: void set_enabled_focus_mode(FocusMode p_mode); FocusMode get_enabled_focus_mode() const; - void set_shortcut(const Ref<ShortCut>& p_shortcut); + void set_shortcut(const Ref<ShortCut> &p_shortcut); Ref<ShortCut> get_shortcut() const; - virtual String get_tooltip(const Point2& p_pos) const; + virtual String get_tooltip(const Point2 &p_pos) const; - void set_button_group(const Ref<ButtonGroup>& p_group); + void set_button_group(const Ref<ButtonGroup> &p_group); Ref<ButtonGroup> get_button_group() const; BaseButton(); ~BaseButton(); - }; -VARIANT_ENUM_CAST( BaseButton::DrawMode ) -VARIANT_ENUM_CAST( BaseButton::ActionMode ) - - +VARIANT_ENUM_CAST(BaseButton::DrawMode) +VARIANT_ENUM_CAST(BaseButton::ActionMode) class ButtonGroup : public Resource { - GDCLASS(ButtonGroup,Resource) -friend class BaseButton; - Set<BaseButton*> buttons; + GDCLASS(ButtonGroup, Resource) + friend class BaseButton; + Set<BaseButton *> buttons; + protected: static void _bind_methods(); -public: - BaseButton* get_pressed_button(); - void get_buttons(List<BaseButton*> *r_buttons); +public: + BaseButton *get_pressed_button(); + void get_buttons(List<BaseButton *> *r_buttons); ButtonGroup(); }; |
