aboutsummaryrefslogtreecommitdiff
path: root/scene/gui/base_button.h
diff options
context:
space:
mode:
authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/base_button.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
godot-5dbf180.tar.zst
godot-5dbf180.zip
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/base_button.h')
-rw-r--r--scene/gui/base_button.h39
1 files changed, 14 insertions, 25 deletions
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index def4ff753..e382df61c 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -34,21 +34,19 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-
class ButtonGroup;
class BaseButton : public Control {
- GDCLASS( BaseButton, Control );
-public:
+ GDCLASS(BaseButton, Control);
+public:
enum ActionMode {
ACTION_MODE_BUTTON_PRESS,
ACTION_MODE_BUTTON_RELEASE,
};
private:
-
bool toggle_mode;
FocusMode enabled_focus_mode;
Ref<ShortCut> shortcut;
@@ -66,17 +64,11 @@ private:
} status;
-
Ref<ButtonGroup> button_group;
-
void _unpress_group();
protected:
-
-
-
-
virtual void pressed();
virtual void toggled(bool p_pressed);
static void _bind_methods();
@@ -85,7 +77,6 @@ protected:
void _notification(int p_what);
public:
-
enum DrawMode {
DRAW_NORMAL,
DRAW_PRESSED,
@@ -114,35 +105,33 @@ public:
void set_enabled_focus_mode(FocusMode p_mode);
FocusMode get_enabled_focus_mode() const;
- void set_shortcut(const Ref<ShortCut>& p_shortcut);
+ void set_shortcut(const Ref<ShortCut> &p_shortcut);
Ref<ShortCut> get_shortcut() const;
- virtual String get_tooltip(const Point2& p_pos) const;
+ virtual String get_tooltip(const Point2 &p_pos) const;
- void set_button_group(const Ref<ButtonGroup>& p_group);
+ void set_button_group(const Ref<ButtonGroup> &p_group);
Ref<ButtonGroup> get_button_group() const;
BaseButton();
~BaseButton();
-
};
-VARIANT_ENUM_CAST( BaseButton::DrawMode )
-VARIANT_ENUM_CAST( BaseButton::ActionMode )
-
-
+VARIANT_ENUM_CAST(BaseButton::DrawMode)
+VARIANT_ENUM_CAST(BaseButton::ActionMode)
class ButtonGroup : public Resource {
- GDCLASS(ButtonGroup,Resource)
-friend class BaseButton;
- Set<BaseButton*> buttons;
+ GDCLASS(ButtonGroup, Resource)
+ friend class BaseButton;
+ Set<BaseButton *> buttons;
+
protected:
static void _bind_methods();
-public:
- BaseButton* get_pressed_button();
- void get_buttons(List<BaseButton*> *r_buttons);
+public:
+ BaseButton *get_pressed_button();
+ void get_buttons(List<BaseButton *> *r_buttons);
ButtonGroup();
};