diff options
| author | Juan Linietsky | 2017-11-25 00:07:54 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-11-25 00:09:40 -0300 |
| commit | bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 (patch) | |
| tree | d836011e3d5873e3ceea328ea3100f3c7719ab99 /scene/audio | |
| parent | 7dfba3cda9f13427f9f10a6eefbec52aef62274c (diff) | |
| download | godot-bc2e8d9.tar.gz godot-bc2e8d9.tar.zst godot-bc2e8d9.zip | |
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
Diffstat (limited to 'scene/audio')
| -rw-r--r-- | scene/audio/audio_player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp index 08b01c6a4..81962901d 100644 --- a/scene/audio/audio_player.cpp +++ b/scene/audio/audio_player.cpp @@ -36,7 +36,7 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) { int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus); //get data - AudioFrame *buffer = mix_buffer.ptr(); + AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); if (p_fadeout) { |
