diff options
| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/audio/audio_player.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/audio/audio_player.h')
| -rw-r--r-- | scene/audio/audio_player.h | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h index 6e34dfce1..0d7862618 100644 --- a/scene/audio/audio_player.h +++ b/scene/audio/audio_player.h @@ -32,18 +32,17 @@ #include "scene/main/node.h" #include "servers/audio/audio_stream.h" - class AudioPlayer : public Node { - GDCLASS( AudioPlayer, Node ) + GDCLASS(AudioPlayer, Node) public: - enum MixTarget { MIX_TARGET_STEREO, MIX_TARGET_SURROUND, MIX_TARGET_CENTER }; + private: Ref<AudioStreamPlayback> stream_playback; Ref<AudioStream> stream; @@ -60,7 +59,7 @@ private: MixTarget mix_target; void _mix_audio(); - static void _mix_audios(void *self) { reinterpret_cast<AudioPlayer*>(self)->_mix_audio(); } + static void _mix_audios(void *self) { reinterpret_cast<AudioPlayer *>(self)->_mix_audio(); } void _set_playing(bool p_enable); bool _is_active() const; @@ -68,25 +67,24 @@ private: void _bus_layout_changed(); protected: - - void _validate_property(PropertyInfo& property) const; + void _validate_property(PropertyInfo &property) const; void _notification(int p_what); static void _bind_methods(); -public: +public: void set_stream(Ref<AudioStream> p_stream); Ref<AudioStream> get_stream() const; void set_volume_db(float p_volume); float get_volume_db() const; - void play(float p_from_pos=0.0); + void play(float p_from_pos = 0.0); void seek(float p_seconds); void stop(); bool is_playing() const; float get_pos(); - void set_bus(const StringName& p_bus); + void set_bus(const StringName &p_bus); StringName get_bus() const; void set_autoplay(bool p_enable); |
