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| author | Juan Linietsky | 2015-05-18 10:20:54 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-05-18 10:20:54 -0300 |
| commit | e323cc050564fdb1b5cf81793d173cbd9483f55a (patch) | |
| tree | a8355abfbd7d1d096749777d11f9fa753ed50d6e /scene/animation | |
| parent | 5272853cdc1c37fc545c443370bf87642122f4cc (diff) | |
| download | godot-e323cc050564fdb1b5cf81793d173cbd9483f55a.tar.gz godot-e323cc050564fdb1b5cf81793d173cbd9483f55a.tar.zst godot-e323cc050564fdb1b5cf81793d173cbd9483f55a.zip | |
-Rename unexisting by nonexistant, closes #1940
-Added function to retrieve list of actions fron InputMap
Diffstat (limited to 'scene/animation')
| -rw-r--r-- | scene/animation/animation_player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 51afe6b3f..4949b33c4 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -295,7 +295,7 @@ void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) { p_anim->node_cache[i]->bone_idx=p_anim->node_cache[i]->skeleton->find_bone(bone_name); if (p_anim->node_cache[i]->bone_idx<0) { - // broken track (unexisting bone) + // broken track (nonexistent bone) p_anim->node_cache[i]->skeleton=NULL; p_anim->node_cache[i]->spatial=NULL; printf("bone is %ls\n", String(bone_name).c_str()); |
