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| author | Juan Linietsky | 2014-11-05 21:20:42 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-11-05 21:20:42 -0300 |
| commit | 0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch) | |
| tree | 8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/animation/animation_tree_player.cpp | |
| parent | d14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff) | |
| download | godot-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz godot-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.zst godot-0dbedd18fc62f700e92a4cf581e505d849bc47ad.zip | |
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
| -rw-r--r-- | scene/animation/animation_tree_player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 2d1821bc5..b55cc0d1a 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -1586,7 +1586,7 @@ void AnimationTreePlayer::_update_sources() { if (master==NodePath()) return; - if (!is_inside_scene()) + if (!is_inside_tree()) return; Node *m = get_node(master); |
