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authorJuan Linietsky2018-06-26 19:05:11 -0300
committerJuan Linietsky2018-06-26 19:06:16 -0300
commitc633b770cb648613ca88fc9e007718acfc219317 (patch)
tree2aa72d9bfc3276db0ea8a6b833d7fade724b3c16 /scene/animation/animation_tree.cpp
parentf036353b93269e1162437f188f6792f3953ac155 (diff)
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Diffstat (limited to 'scene/animation/animation_tree.cpp')
-rw-r--r--scene/animation/animation_tree.cpp116
1 files changed, 99 insertions, 17 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 7cc67b4cc..8f731eb51 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -681,6 +681,7 @@ void AnimationTree::_clear_caches() {
void AnimationTree::_process_graph(float p_delta) {
//check all tracks, see if they need modification
+ root_motion_transform = Transform();
if (!root.is_valid()) {
ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
@@ -713,6 +714,7 @@ void AnimationTree::_process_graph(float p_delta) {
{ //setup
+
process_pass++;
state.valid = true;
@@ -757,6 +759,7 @@ void AnimationTree::_process_graph(float p_delta) {
const AnimationNode::AnimationState &as = E->get();
+
Ref<Animation> a = as.animation;
float time = as.time;
float delta = as.delta;
@@ -770,6 +773,8 @@ void AnimationTree::_process_graph(float p_delta) {
continue; //may happen should not
}
+ track->root_motion = root_motion_track == path;
+
ERR_CONTINUE(!state.track_map.has(path));
int blend_idx = state.track_map[path];
@@ -786,18 +791,6 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- Vector3 loc;
- Quat rot;
- Vector3 scale;
-
- Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
-
- scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
-
- if (err != OK)
- continue;
-
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
@@ -806,9 +799,71 @@ void AnimationTree::_process_graph(float p_delta) {
t->scale = Vector3();
}
- t->loc = t->loc.linear_interpolate(loc, blend);
- t->rot = t->rot.slerp(rot, blend);
- t->scale = t->scale.linear_interpolate(scale, blend);
+ if (track->root_motion) {
+
+ float prev_time = time - delta;
+ if (prev_time <0) {
+ if (!a->has_loop()) {
+ prev_time=0;
+ } else {
+ prev_time = a->get_length() + prev_time;
+ }
+ }
+
+ Vector3 loc[2];
+ Quat rot[2];
+ Vector3 scale[2];
+
+ if (prev_time > time) {
+
+ Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
+ if (err != OK) {
+ continue;
+ }
+
+ a->transform_track_interpolate(i, a->get_length(), &loc[1], &rot[1], &scale[1]);
+
+ t->loc += (loc[1] - loc[0]) * blend;
+ t->scale += (scale[1] - scale[0]) * blend;
+ Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(),blend).normalized();
+ t->rot = (t->rot * q).normalized();
+
+ prev_time = 0;
+ }
+
+ Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
+ if (err != OK) {
+ continue;
+ }
+
+ a->transform_track_interpolate(i, time, &loc[1], &rot[1], &scale[1]);
+
+ t->loc += (loc[1] - loc[0]) * blend;
+ t->scale += (scale[1] - scale[0]) * blend;
+ Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(),blend).normalized();
+ t->rot = (t->rot * q).normalized();
+
+ prev_time = 0;
+
+
+
+ } else {
+ Vector3 loc;
+ Quat rot;
+ Vector3 scale;
+
+ Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
+ //ERR_CONTINUE(err!=OK); //used for testing, should be removed
+
+ scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
+
+ if (err != OK)
+ continue;
+
+ t->loc = t->loc.linear_interpolate(loc, blend);
+ t->rot = t->rot.slerp(rot, blend);
+ t->scale = t->scale.linear_interpolate(scale, blend);
+ }
} break;
case Animation::TYPE_VALUE: {
@@ -1059,11 +1114,18 @@ void AnimationTree::_process_graph(float p_delta) {
Transform xform;
xform.origin = t->loc;
- t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
+ t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes and root motion
xform.basis.set_quat_scale(t->rot, t->scale);
- if (t->skeleton && t->bone_idx >= 0) {
+ if (t->root_motion) {
+
+ root_motion_transform = xform;
+
+ if (t->skeleton && t->bone_idx >= 0) {
+ root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) *t->skeleton->get_bone_rest(t->bone_idx).affine_inverse();
+ }
+ } else if (t->skeleton && t->bone_idx >= 0) {
t->skeleton->set_bone_pose(t->bone_idx, xform);
@@ -1174,6 +1236,19 @@ String AnimationTree::get_configuration_warning() const {
return warning;
}
+void AnimationTree::set_root_motion_track(const NodePath& p_track) {
+ root_motion_track=p_track;
+}
+
+NodePath AnimationTree::get_root_motion_track() const {
+ return root_motion_track;
+}
+
+
+Transform AnimationTree::get_root_motion_transform() const {
+ return root_motion_transform;
+}
+
void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
@@ -1187,12 +1262,19 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
+ ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
+ ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
+
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "graph_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_graph_root", "get_graph_root");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
+ ADD_GROUP("Root Motion","root_motion_");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"),"set_root_motion_track", "get_root_motion_track");
+
+
}
AnimationTree::AnimationTree() {