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| author | Juan Linietsky | 2015-05-25 01:46:45 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-05-25 01:47:02 -0300 |
| commit | f36e7dcb405ead38c33d808f732fd7b4e23d19e5 (patch) | |
| tree | c9c32ce63935fbb3670ae51b921d1a0d1992256f /scene/animation/animation_player.h | |
| parent | f8f3362cab16ddfbc1d954ecadbccd4838200769 (diff) | |
| download | godot-f36e7dcb405ead38c33d808f732fd7b4e23d19e5.tar.gz godot-f36e7dcb405ead38c33d808f732fd7b4e23d19e5.tar.zst godot-f36e7dcb405ead38c33d808f732fd7b4e23d19e5.zip | |
Diffstat (limited to 'scene/animation/animation_player.h')
| -rw-r--r-- | scene/animation/animation_player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 8d7d6d04e..3fddc283a 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -260,7 +260,7 @@ public: void play(const StringName& p_name=StringName(),float p_custom_blend=-1,float p_custom_scale=1.0,bool p_from_end=false); void queue(const StringName& p_name); void clear_queue(); - void stop(); + void stop(bool p_reset=true); bool is_playing() const; String get_current_animation() const; void set_current_animation(const String& p_anim); |
