diff options
| author | Juan Linietsky | 2015-05-01 23:20:41 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-05-01 23:20:41 -0300 |
| commit | dda60296d81edaabfdb56f47a2c949b5dad283fb (patch) | |
| tree | b41e31cc4620689a1e91adf852d0926fc600607a /scene/3d | |
| parent | fb8b740fcb50dc38526b458af096b72d1303d3e5 (diff) | |
| parent | 61e90385f6cbeebb8d3d03c33078802c2fa11eda (diff) | |
| download | godot-dda60296d81edaabfdb56f47a2c949b5dad283fb.tar.gz godot-dda60296d81edaabfdb56f47a2c949b5dad283fb.tar.zst godot-dda60296d81edaabfdb56f47a2c949b5dad283fb.zip | |
Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'scene/3d')
64 files changed, 245 insertions, 199 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 9cdd24d10..d49ffff72 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/area.h b/scene/3d/area.h index 40c6d24b5..493c71c59 100644 --- a/scene/3d/area.h +++ b/scene/3d/area.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp index 287515dce..c49d1b028 100644 --- a/scene/3d/body_shape.cpp +++ b/scene/3d/body_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/body_shape.h b/scene/3d/body_shape.h index b3fbaca17..b3c0006d7 100644 --- a/scene/3d/body_shape.h +++ b/scene/3d/body_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp index 6bbb957d2..9cc1719f9 100644 --- a/scene/3d/bone_attachment.cpp +++ b/scene/3d/bone_attachment.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h index 5043b40fa..ca36cc369 100644 --- a/scene/3d/bone_attachment.h +++ b/scene/3d/bone_attachment.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index db69182ca..dce5060a4 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -552,6 +552,13 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const { }; }; +bool Camera::is_position_behind(const Vector3& p_pos) const { + + Transform t = get_global_transform(); + Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized(); + return eyedir.dot(p_pos) < (eyedir.dot(t.origin)+near); +} + Point2 Camera::unproject_position(const Vector3& p_pos) const { if (!is_inside_tree()) { @@ -666,6 +673,7 @@ void Camera::_bind_methods() { ObjectTypeDB::bind_method( _MD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal); ObjectTypeDB::bind_method( _MD("project_ray_origin","screen_point"), &Camera::project_ray_origin); ObjectTypeDB::bind_method( _MD("unproject_position","world_point"), &Camera::unproject_position); + ObjectTypeDB::bind_method( _MD("is_position_behind","world_point"), &Camera::is_position_behind); ObjectTypeDB::bind_method( _MD("project_position","screen_point"), &Camera::project_position); ObjectTypeDB::bind_method( _MD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective ); ObjectTypeDB::bind_method( _MD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal ); diff --git a/scene/3d/camera.h b/scene/3d/camera.h index de0328202..e21f4865e 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -126,6 +126,7 @@ public: Vector3 project_ray_origin(const Point2& p_point) const; Vector3 project_local_ray_normal(const Point2& p_point) const; Point2 unproject_position(const Vector3& p_pos) const; + bool is_position_behind(const Vector3& p_pos) const; Vector3 project_position(const Point2& p_point) const; void set_visible_layers(uint32_t p_layers); diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp index e3c071d42..19332bd05 100644 --- a/scene/3d/character_camera.cpp +++ b/scene/3d/character_camera.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/character_camera.h b/scene/3d/character_camera.h index f3bdef54a..99b41c6ed 100644 --- a/scene/3d/character_camera.h +++ b/scene/3d/character_camera.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 9c388a288..efc5db50e 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h index eafce2c82..548c9fb85 100644 --- a/scene/3d/collision_object.h +++ b/scene/3d/collision_object.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp index 2f35164f4..f44713e8a 100644 --- a/scene/3d/interpolated_camera.cpp +++ b/scene/3d/interpolated_camera.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/interpolated_camera.h b/scene/3d/interpolated_camera.h index da0e3d562..a8ed649c4 100644 --- a/scene/3d/interpolated_camera.h +++ b/scene/3d/interpolated_camera.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,38 +26,38 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef INTERPOLATED_CAMERA_H
-#define INTERPOLATED_CAMERA_H
-
-#include "scene/3d/camera.h"
-
-class InterpolatedCamera : public Camera {
-
- OBJ_TYPE(InterpolatedCamera,Camera);
-
- bool enabled;
- real_t speed;
- NodePath target;
-protected:
-
- void _notification(int p_what);
- static void _bind_methods();
- void _set_target(const Object *p_target);
-
-public:
-
- void set_target(const Spatial *p_target);
- void set_target_path(const NodePath& p_path);
- NodePath get_target_path() const;
-
- void set_speed(real_t p_speed);
- real_t get_speed() const;
-
- void set_interpolation_enabled(bool p_enable);
- bool is_interpolation_enabled() const;
-
-
- InterpolatedCamera();
-};
-
-#endif // INTERPOLATED_CAMERA_H
+#ifndef INTERPOLATED_CAMERA_H +#define INTERPOLATED_CAMERA_H + +#include "scene/3d/camera.h" + +class InterpolatedCamera : public Camera { + + OBJ_TYPE(InterpolatedCamera,Camera); + + bool enabled; + real_t speed; + NodePath target; +protected: + + void _notification(int p_what); + static void _bind_methods(); + void _set_target(const Object *p_target); + +public: + + void set_target(const Spatial *p_target); + void set_target_path(const NodePath& p_path); + NodePath get_target_path() const; + + void set_speed(real_t p_speed); + real_t get_speed() const; + + void set_interpolation_enabled(bool p_enable); + bool is_interpolation_enabled() const; + + + InterpolatedCamera(); +}; + +#endif // INTERPOLATED_CAMERA_H diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 037350f99..9f9c87b67 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/light.h b/scene/3d/light.h index 5b10a4d81..fb77ac9e6 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index d7266e5df..62b32729c 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -168,7 +168,7 @@ Node* MeshInstance::create_trimesh_collision_node() { static_body->add_shape( shape ); return static_body; - return NULL; + } void MeshInstance::create_trimesh_collision() { @@ -202,7 +202,7 @@ Node* MeshInstance::create_convex_collision_node() { static_body->add_shape( shape ); return static_body; - return NULL; + } void MeshInstance::create_convex_collision() { diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h index 1b97564b4..76a0eeea6 100644 --- a/scene/3d/mesh_instance.h +++ b/scene/3d/mesh_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp index b4e58aca4..cd620ff44 100644 --- a/scene/3d/multimesh_instance.cpp +++ b/scene/3d/multimesh_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h index fd50140ba..be6b3677e 100644 --- a/scene/3d/multimesh_instance.h +++ b/scene/3d/multimesh_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 6612d6bf1..8866a6580 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -614,6 +614,37 @@ Vector3 Navigation::get_closest_point_normal(const Vector3& p_point){ } +Object* Navigation::get_closest_point_owner(const Vector3& p_point){ + + Vector3 closest_point; + Object *owner=NULL; + float closest_point_d=1e20; + + for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point)); + Vector3 inters = f.get_closest_point_to(p_point); + float d = inters.distance_to(p_point); + if (d<closest_point_d) { + closest_point=inters; + closest_point_d=d; + owner=E->get().owner; + } + } + } + } + + return owner; + +} + void Navigation::set_up_vector(const Vector3& p_up) { @@ -633,9 +664,10 @@ void Navigation::_bind_methods() { ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove); ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation::get_simple_path,DEFVAL(true)); - ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end","use_collision"),&Navigation::get_closest_point_to_segment,DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end","use_collision"),&Navigation::get_closest_point_to_segment,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation::get_closest_point); ObjectTypeDB::bind_method(_MD("get_closest_point_normal","to_point"),&Navigation::get_closest_point_normal); + ObjectTypeDB::bind_method(_MD("get_closest_point_owner","to_point"),&Navigation::get_closest_point_owner); ObjectTypeDB::bind_method(_MD("set_up_vector","up"),&Navigation::set_up_vector); ObjectTypeDB::bind_method(_MD("get_up_vector"),&Navigation::get_up_vector); diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 19977c311..54cec8f1f 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -135,9 +135,10 @@ public: void navmesh_remove(int p_id); Vector<Vector3> get_simple_path(const Vector3& p_start, const Vector3& p_end,bool p_optimize=true); - Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision=false); + Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision=false); Vector3 get_closest_point(const Vector3& p_point); Vector3 get_closest_point_normal(const Vector3& p_point); + Object* get_closest_point_owner(const Vector3& p_point); Navigation(); }; diff --git a/scene/3d/optimized_spatial_scene.cpp b/scene/3d/optimized_spatial_scene.cpp index 12c847f71..85c1b79a9 100644 --- a/scene/3d/optimized_spatial_scene.cpp +++ b/scene/3d/optimized_spatial_scene.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/optimized_spatial_scene.h b/scene/3d/optimized_spatial_scene.h index 36ae1ec21..a55b5235d 100644 --- a/scene/3d/optimized_spatial_scene.h +++ b/scene/3d/optimized_spatial_scene.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index b47f1644e..6868646c4 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 40d569d7b..260573fe5 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 8be918fc2..9cd41b25f 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/path.h b/scene/3d/path.h index 6f907265b..1b40ec413 100644 --- a/scene/3d/path.h +++ b/scene/3d/path.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,97 +26,97 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PATH_H
-#define PATH_H
-
-#include "scene/resources/curve.h"
-#include "scene/3d/spatial.h"
-
-class Path : public Spatial {
-
- OBJ_TYPE( Path, Spatial );
-
- Ref<Curve3D> curve;
-
- void _curve_changed();
-
-
-protected:
-
- void _notification(int p_what);
- static void _bind_methods();
-public:
-
- void set_curve(const Ref<Curve3D>& p_curve);
- Ref<Curve3D> get_curve() const;
-
-
- Path();
-};
-
-class PathFollow : public Spatial {
-
- OBJ_TYPE(PathFollow,Spatial);
-public:
-
- enum RotationMode {
-
- ROTATION_NONE,
- ROTATION_Y,
- ROTATION_XY,
- ROTATION_XYZ
- };
-
-private:
- Path *path;
- real_t offset;
- real_t h_offset;
- real_t v_offset;
- real_t lookahead;
- bool cubic;
- bool loop;
- RotationMode rotation_mode;
-
- void _update_transform();
-
-
-protected:
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
-
- void _notification(int p_what);
- static void _bind_methods();
-public:
-
- void set_offset(float p_offset);
- float get_offset() const;
-
- void set_h_offset(float p_h_offset);
- float get_h_offset() const;
-
- void set_v_offset(float p_v_offset);
- float get_v_offset() const;
-
- void set_unit_offset(float p_unit_offset);
- float get_unit_offset() const;
-
- void set_lookahead(float p_lookahead);
- float get_lookahead() const;
-
- void set_loop(bool p_loop);
- bool has_loop() const;
-
- void set_rotation_mode(RotationMode p_rotation_mode);
- RotationMode get_rotation_mode() const;
-
- void set_cubic_interpolation(bool p_enable);
- bool get_cubic_interpolation() const;
-
- PathFollow();
-};
-
-VARIANT_ENUM_CAST(PathFollow::RotationMode);
-
-#endif // PATH_H
+#ifndef PATH_H +#define PATH_H + +#include "scene/resources/curve.h" +#include "scene/3d/spatial.h" + +class Path : public Spatial { + + OBJ_TYPE( Path, Spatial ); + + Ref<Curve3D> curve; + + void _curve_changed(); + + +protected: + + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_curve(const Ref<Curve3D>& p_curve); + Ref<Curve3D> get_curve() const; + + + Path(); +}; + +class PathFollow : public Spatial { + + OBJ_TYPE(PathFollow,Spatial); +public: + + enum RotationMode { + + ROTATION_NONE, + ROTATION_Y, + ROTATION_XY, + ROTATION_XYZ + }; + +private: + Path *path; + real_t offset; + real_t h_offset; + real_t v_offset; + real_t lookahead; + bool cubic; + bool loop; + RotationMode rotation_mode; + + void _update_transform(); + + +protected: + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_offset(float p_offset); + float get_offset() const; + + void set_h_offset(float p_h_offset); + float get_h_offset() const; + + void set_v_offset(float p_v_offset); + float get_v_offset() const; + + void set_unit_offset(float p_unit_offset); + float get_unit_offset() const; + + void set_lookahead(float p_lookahead); + float get_lookahead() const; + + void set_loop(bool p_loop); + bool has_loop() const; + + void set_rotation_mode(RotationMode p_rotation_mode); + RotationMode get_rotation_mode() const; + + void set_cubic_interpolation(bool p_enable); + bool get_cubic_interpolation() const; + + PathFollow(); +}; + +VARIANT_ENUM_CAST(PathFollow::RotationMode); + +#endif // PATH_H diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 940a29b5d..3d5091f66 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -338,14 +338,14 @@ void RigidBody::_direct_state_changed(Object *p_state) { ObjectID obj = state->get_contact_collider_id(i); int local_shape = state->get_contact_local_shape(i); int shape = state->get_contact_collider_shape(i); - toadd[i].local_shape=local_shape; - toadd[i].id=obj; - toadd[i].shape=shape; - bool found=false; +// bool found=false; Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj); if (!E) { + toadd[toadd_count].local_shape=local_shape; + toadd[toadd_count].id=obj; + toadd[toadd_count].shape=shape; toadd_count++; continue; } @@ -354,6 +354,9 @@ void RigidBody::_direct_state_changed(Object *p_state) { int idx = E->get().shapes.find(sp); if (idx==-1) { + toadd[toadd_count].local_shape=local_shape; + toadd[toadd_count].id=obj; + toadd[toadd_count].shape=shape; toadd_count++; continue; } diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index beec01ff3..0ff3b360a 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index 8d9257a27..0cc72b28e 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h index 32bec1bd6..a5f4ea4bd 100644 --- a/scene/3d/physics_joint.h +++ b/scene/3d/physics_joint.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp index fe627c2cc..34499578a 100644 --- a/scene/3d/portal.cpp +++ b/scene/3d/portal.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/portal.h b/scene/3d/portal.h index 690572449..14c127531 100644 --- a/scene/3d/portal.h +++ b/scene/3d/portal.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp index 19bf1c4e1..d692c0f24 100644 --- a/scene/3d/position_3d.cpp +++ b/scene/3d/position_3d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h index 468b9aafe..265c0b48c 100644 --- a/scene/3d/position_3d.h +++ b/scene/3d/position_3d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp index a30a23aa5..334246b03 100644 --- a/scene/3d/proximity_group.cpp +++ b/scene/3d/proximity_group.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h index c8660c17d..35e3f3dd9 100644 --- a/scene/3d/proximity_group.h +++ b/scene/3d/proximity_group.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/quad.cpp b/scene/3d/quad.cpp index 8ee232fef..43bde8dc6 100644 --- a/scene/3d/quad.cpp +++ b/scene/3d/quad.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/quad.h b/scene/3d/quad.h index 4870b988f..5ef4af8b8 100644 --- a/scene/3d/quad.h +++ b/scene/3d/quad.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index 639a86e75..5f2c8e0ba 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h index 0239c61b6..06e9e3139 100644 --- a/scene/3d/ray_cast.h +++ b/scene/3d/ray_cast.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp index 3f9e6c7f1..2ae75b8b6 100644 --- a/scene/3d/room_instance.cpp +++ b/scene/3d/room_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h index 1d11630ce..09fccc5eb 100644 --- a/scene/3d/room_instance.h +++ b/scene/3d/room_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp index d8e5fc8bd..59c8b5e0d 100644 --- a/scene/3d/scenario_fx.cpp +++ b/scene/3d/scenario_fx.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/scenario_fx.h b/scene/3d/scenario_fx.h index b8b06ea98..b877cccc1 100644 --- a/scene/3d/scenario_fx.h +++ b/scene/3d/scenario_fx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index f53ee7d6b..ee1b28a8a 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index c61946a4c..b7f84f44c 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 6e1185554..9c69520a8 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index f2cde8f1e..8b40786fb 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_indexer.cpp b/scene/3d/spatial_indexer.cpp index 261c62f51..2f7aee5c6 100644 --- a/scene/3d/spatial_indexer.cpp +++ b/scene/3d/spatial_indexer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_indexer.h b/scene/3d/spatial_indexer.h index d3038a129..bc19b54d8 100644 --- a/scene/3d/spatial_indexer.h +++ b/scene/3d/spatial_indexer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_player.cpp b/scene/3d/spatial_player.cpp index 8e3a0d30e..5948c01ff 100644 --- a/scene/3d/spatial_player.cpp +++ b/scene/3d/spatial_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_player.h b/scene/3d/spatial_player.h index e11028d2c..2f5449784 100644 --- a/scene/3d/spatial_player.h +++ b/scene/3d/spatial_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_sample_player.cpp b/scene/3d/spatial_sample_player.cpp index 6dc71e06a..28b8fdd01 100644 --- a/scene/3d/spatial_sample_player.cpp +++ b/scene/3d/spatial_sample_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_sample_player.h b/scene/3d/spatial_sample_player.h index 68a0326c4..1d7bb8e23 100644 --- a/scene/3d/spatial_sample_player.h +++ b/scene/3d/spatial_sample_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_stream_player.cpp b/scene/3d/spatial_stream_player.cpp index 51009662d..84e68bf41 100644 --- a/scene/3d/spatial_stream_player.cpp +++ b/scene/3d/spatial_stream_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_stream_player.h b/scene/3d/spatial_stream_player.h index 6b73a8ad1..7e639a723 100644 --- a/scene/3d/spatial_stream_player.h +++ b/scene/3d/spatial_stream_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/test_cube.cpp b/scene/3d/test_cube.cpp index 265263a76..0acd1b335 100644 --- a/scene/3d/test_cube.cpp +++ b/scene/3d/test_cube.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/test_cube.h b/scene/3d/test_cube.h index 8a5b566f1..2dbd7c985 100644 --- a/scene/3d/test_cube.h +++ b/scene/3d/test_cube.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp index d4ef2931e..ad62f6d80 100644 --- a/scene/3d/visibility_notifier.cpp +++ b/scene/3d/visibility_notifier.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h index 52acd0ba2..85c26bec9 100644 --- a/scene/3d/visibility_notifier.h +++ b/scene/3d/visibility_notifier.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 45c7fa912..41e8b6bf5 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -383,6 +383,7 @@ GeometryInstance::GeometryInstance() { flags[FLAG_RECEIVE_SHADOWS]=true; baked_light_instance=NULL; baked_light_texture_id=0; + extra_cull_margin=0; VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0); diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index e08acbe9a..3c69f0997 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |
