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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/test_cube.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/test_cube.cpp')
-rw-r--r--scene/3d/test_cube.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/scene/3d/test_cube.cpp b/scene/3d/test_cube.cpp
index c52e59603..bab1d1e1c 100644
--- a/scene/3d/test_cube.cpp
+++ b/scene/3d/test_cube.cpp
@@ -29,25 +29,19 @@
#include "test_cube.h"
#include "servers/visual_server.h"
-
-
Rect3 TestCube::get_aabb() const {
- return Rect3( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
+ return Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
}
PoolVector<Face3> TestCube::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
-
TestCube::TestCube() {
set_base(VisualServer::get_singleton()->get_test_cube());
}
-
TestCube::~TestCube() {
}
-
-