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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/test_cube.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/test_cube.cpp')
| -rw-r--r-- | scene/3d/test_cube.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/scene/3d/test_cube.cpp b/scene/3d/test_cube.cpp index c52e59603..bab1d1e1c 100644 --- a/scene/3d/test_cube.cpp +++ b/scene/3d/test_cube.cpp @@ -29,25 +29,19 @@ #include "test_cube.h" #include "servers/visual_server.h" - - Rect3 TestCube::get_aabb() const { - return Rect3( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) ); + return Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2)); } PoolVector<Face3> TestCube::get_faces(uint32_t p_usage_flags) const { return PoolVector<Face3>(); } - TestCube::TestCube() { set_base(VisualServer::get_singleton()->get_test_cube()); } - TestCube::~TestCube() { } - - |
