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authorJFonS2018-05-06 20:49:22 +0200
committerJFonS2018-06-13 17:52:37 +0200
commit9cd1c20f6aae87e34b45471271062127d385871e (patch)
tree729745b76b9ef73006ad688bb04c18c3e9034886 /scene/3d/sprite_3d.h
parente9492308379dfc26cd8223ceeaa4c41f98426b56 (diff)
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Diffstat (limited to 'scene/3d/sprite_3d.h')
-rw-r--r--scene/3d/sprite_3d.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 23e1d96b4..a4705a897 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -38,6 +38,8 @@ class SpriteBase3D : public GeometryInstance {
GDCLASS(SpriteBase3D, GeometryInstance);
+ mutable Ref<TriangleMesh> triangle_mesh; //cached
+
public:
enum DrawFlags {
FLAG_TRANSPARENT,
@@ -133,6 +135,7 @@ public:
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ Ref<TriangleMesh> generate_triangle_mesh() const;
SpriteBase3D();
~SpriteBase3D();
@@ -192,7 +195,6 @@ class AnimatedSprite3D : public SpriteBase3D {
int frame;
bool centered;
- Point2 offset;
float timeout;