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| author | Ray Koopa | 2017-01-18 21:49:30 +0100 |
|---|---|---|
| committer | Ray Koopa | 2017-01-18 22:00:00 +0100 |
| commit | faa13adad3bd5fd2bd387399623c0b99ed4c4fe9 (patch) | |
| tree | 70550e6a081bdcc59de90a38b8686070ec332958 /scene/3d/spatial.cpp | |
| parent | ca14dd296a9ce9f39cefe378fda5e127375970f4 (diff) | |
| download | godot-faa13adad3bd5fd2bd387399623c0b99ed4c4fe9.tar.gz godot-faa13adad3bd5fd2bd387399623c0b99ed4c4fe9.tar.zst godot-faa13adad3bd5fd2bd387399623c0b99ed4c4fe9.zip | |
Diffstat (limited to 'scene/3d/spatial.cpp')
| -rw-r--r-- | scene/3d/spatial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 6843a7e9b..69706a603 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -620,7 +620,7 @@ void Spatial::set_visible(bool p_visible) { bool Spatial::is_visible() const { - return !data.visible; + return data.visible; } void Spatial::rotate(const Vector3& p_normal,float p_radians) { |
