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| author | Juan Linietsky | 2014-06-19 02:23:03 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-06-19 02:23:03 -0300 |
| commit | e086bccd63e64b8d3bd2b6b5ce000ef8abd71584 (patch) | |
| tree | d2923624c8d79c1ff27dce9da26d6e9c6f0bc906 /scene/3d/spatial.cpp | |
| parent | ddc0e7fd3bc00afa33432ed594038dbb80c7fea3 (diff) | |
| download | godot-e086bccd63e64b8d3bd2b6b5ce000ef8abd71584.tar.gz godot-e086bccd63e64b8d3bd2b6b5ce000ef8abd71584.tar.zst godot-e086bccd63e64b8d3bd2b6b5ce000ef8abd71584.zip | |
Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.
Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.
So Please test!!
Diffstat (limited to 'scene/3d/spatial.cpp')
| -rw-r--r-- | scene/3d/spatial.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index de1fd7e8c..c52503870 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -494,6 +494,17 @@ Ref<World> Spatial::get_world() const { } +#ifdef TOOLS_ENABLED +void Spatial::set_import_transform(const Transform& p_transform) { + data.import_transform=p_transform; +} + +Transform Spatial::get_import_transform() const { + + return data.import_transform; +} +#endif + void Spatial::_bind_methods() { @@ -517,6 +528,9 @@ void Spatial::_bind_methods() { #ifdef TOOLS_ENABLED ObjectTypeDB::bind_method(_MD("_update_gizmo"), &Spatial::_update_gizmo); + ObjectTypeDB::bind_method(_MD("_set_import_transform"), &Spatial::set_import_transform); + ObjectTypeDB::bind_method(_MD("_get_import_transform"), &Spatial::get_import_transform); + ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"_import_transform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_import_transform"),_SCS("_get_import_transform")); #endif ObjectTypeDB::bind_method(_MD("update_gizmo"), &Spatial::update_gizmo); |
