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| author | Juan Linietsky | 2016-06-29 18:38:32 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-06-29 18:39:29 -0300 |
| commit | 449a28e75a57a52df50db2027bfbe18ba3d4a0ac (patch) | |
| tree | d11f0386b727ce50b37ca3ad8b46ed9b270e5bc2 /scene/3d/skeleton.cpp | |
| parent | fe5ee68489ba2a7332fceddebdc1987bd3695276 (diff) | |
| download | godot-449a28e75a57a52df50db2027bfbe18ba3d4a0ac.tar.gz godot-449a28e75a57a52df50db2027bfbe18ba3d4a0ac.tar.zst godot-449a28e75a57a52df50db2027bfbe18ba3d4a0ac.zip | |
Diffstat (limited to 'scene/3d/skeleton.cpp')
| -rw-r--r-- | scene/3d/skeleton.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index d0b739e17..c996a8123 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -64,15 +64,17 @@ bool Skeleton::_set(const StringName& p_path, const Variant& p_value) { else if (what=="bound_childs") { Array children=p_value; - bones[which].nodes_bound.clear(); + if (is_inside_tree()) { + bones[which].nodes_bound.clear(); - for (int i=0;i<children.size();i++) { + for (int i=0;i<children.size();i++) { - NodePath path=children[i]; - ERR_CONTINUE( path.operator String()=="" ); - Node *node = get_node(path); - ERR_CONTINUE(!node); - bind_child_node_to_bone(which,node); + NodePath path=children[i]; + ERR_CONTINUE( path.operator String()=="" ); + Node *node = get_node(path); + ERR_CONTINUE(!node); + bind_child_node_to_bone(which,node); + } } } else { return false; |
