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authorJuan Linietsky2014-02-09 22:10:30 -0300
committerJuan Linietsky2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/room_instance.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
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+/*************************************************************************/
+/* room_instance.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ROOM_INSTANCE_H
+#define ROOM_INSTANCE_H
+
+#include "scene/3d/visual_instance.h"
+#include "scene/resources/room.h"
+#include "servers/spatial_sound_server.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+
+/* RoomInstance Logic:
+ a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside)
+ b) Instances that don't belong to any room are considered to belong to the root room (RID empty)
+ c) "dynamic" Instances are assigned to the rooms their AABB touch
+
+*/
+
+
+class Room : public VisualInstance {
+
+ OBJ_TYPE( Room, VisualInstance );
+public:
+
+
+
+
+private:
+ Ref<RoomBounds> room;
+
+ RID sound_room;
+
+ bool sound_enabled;
+
+ int level;
+ void _parse_node_faces(DVector<Face3> &all_faces,const Node *p_node) const;
+
+
+ void _bounds_changed();
+ virtual RES _get_gizmo_geometry() const;
+
+protected:
+
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+
+ enum {
+ // used to notify portals that the room in which they are has changed.
+ NOTIFICATION_AREA_CHANGED=60
+ };
+
+ virtual AABB get_aabb() const;
+ virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+
+ void set_room( const Ref<RoomBounds>& p_room );
+ Ref<RoomBounds> get_room() const;
+
+ void set_simulate_acoustics(bool p_enable);
+ bool is_simulating_acoustics() const;
+
+ void compute_room_from_subtree();
+
+ RID get_sound_room() const;
+
+ Room();
+ ~Room();
+
+};
+
+
+#endif // ROOM_INSTANCE_H