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| author | Juan Linietsky | 2014-02-09 22:10:30 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-02-09 22:10:30 -0300 |
| commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
| tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/room_instance.h | |
| parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
| download | godot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz godot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.zst godot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.zip | |
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Diffstat (limited to 'scene/3d/room_instance.h')
| -rw-r--r-- | scene/3d/room_instance.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h new file mode 100644 index 000000000..1d11630ce --- /dev/null +++ b/scene/3d/room_instance.h @@ -0,0 +1,102 @@ +/*************************************************************************/ +/* room_instance.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef ROOM_INSTANCE_H +#define ROOM_INSTANCE_H + +#include "scene/3d/visual_instance.h" +#include "scene/resources/room.h" +#include "servers/spatial_sound_server.h" +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + + +/* RoomInstance Logic: + a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside) + b) Instances that don't belong to any room are considered to belong to the root room (RID empty) + c) "dynamic" Instances are assigned to the rooms their AABB touch + +*/ + + +class Room : public VisualInstance { + + OBJ_TYPE( Room, VisualInstance ); +public: + + + + +private: + Ref<RoomBounds> room; + + RID sound_room; + + bool sound_enabled; + + int level; + void _parse_node_faces(DVector<Face3> &all_faces,const Node *p_node) const; + + + void _bounds_changed(); + virtual RES _get_gizmo_geometry() const; + +protected: + + void _notification(int p_what); + + static void _bind_methods(); + +public: + + enum { + // used to notify portals that the room in which they are has changed. + NOTIFICATION_AREA_CHANGED=60 + }; + + virtual AABB get_aabb() const; + virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const; + + void set_room( const Ref<RoomBounds>& p_room ); + Ref<RoomBounds> get_room() const; + + void set_simulate_acoustics(bool p_enable); + bool is_simulating_acoustics() const; + + void compute_room_from_subtree(); + + RID get_sound_room() const; + + Room(); + ~Room(); + +}; + + +#endif // ROOM_INSTANCE_H |
