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authorJuan Linietsky2017-01-04 01:16:14 -0300
committerJuan Linietsky2017-01-04 01:16:14 -0300
commitb085c40edfac45ec1c8b866c789f6e9bab7e5e08 (patch)
treefb53cad5fcb37fcad404805fe7330d36fcd4e905 /scene/3d/reflection_probe.cpp
parent3fae505128d5bfdeec42244820d0b85d0408f2b7 (diff)
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-Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties GDScript can still not make use of them, though.
Diffstat (limited to 'scene/3d/reflection_probe.cpp')
-rw-r--r--scene/3d/reflection_probe.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 421487a2e..63855b7e9 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -230,10 +230,12 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"box_projection"),_SCS("set_enable_box_projection"),_SCS("is_box_projection_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enable_shadows"),_SCS("set_enable_shadows"),_SCS("are_shadows_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_cull_mask"),_SCS("get_cull_mask"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"interior/enable"),_SCS("set_as_interior"),_SCS("is_set_as_interior"));
- ADD_PROPERTY( PropertyInfo(Variant::COLOR,"interior/ambient_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_interior_ambient"),_SCS("get_interior_ambient"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"interior/ambient_energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_interior_ambient_energy"),_SCS("get_interior_ambient_energy"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"interior/ambient_contrib",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_interior_ambient_probe_contribution"),_SCS("get_interior_ambient_probe_contribution"));
+
+ ADD_GROUP("Interior","interior_");
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"interior_enable"),_SCS("set_as_interior"),_SCS("is_set_as_interior"));
+ ADD_PROPERTY( PropertyInfo(Variant::COLOR,"interior_ambient_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_interior_ambient"),_SCS("get_interior_ambient"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"interior_ambient_energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_interior_ambient_energy"),_SCS("get_interior_ambient_energy"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"interior_ambient_contrib",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_interior_ambient_probe_contribution"),_SCS("get_interior_ambient_probe_contribution"));
BIND_CONSTANT( UPDATE_ONCE );