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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/proximity_group.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/proximity_group.h')
-rw-r--r--scene/3d/proximity_group.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h
index 58d243697..f40ffe2ff 100644
--- a/scene/3d/proximity_group.h
+++ b/scene/3d/proximity_group.h
@@ -33,7 +33,7 @@
class ProximityGroup : public Spatial {
- GDCLASS( ProximityGroup, Spatial );
+ GDCLASS(ProximityGroup, Spatial);
OBJ_CATEGORY("3D");
public:
@@ -57,7 +57,7 @@ public:
Vector3 grid_radius;
uint32_t group_version;
- void add_groups(int* p_cell, String p_base, int p_depth);
+ void add_groups(int *p_cell, String p_base, int p_depth);
void _new_group(StringName p_name);
void _proximity_group_broadcast(String p_name, Variant p_params);
@@ -65,12 +65,11 @@ public:
static void _bind_methods();
public:
-
void set_group_name(String p_group_name);
void broadcast(String p_name, Variant p_params);
void set_dispatch_mode(int p_mode);
- void set_grid_radius(const Vector3& p_radius);
+ void set_grid_radius(const Vector3 &p_radius);
Vector3 get_grid_radius() const;
ProximityGroup();
@@ -78,4 +77,3 @@ public:
};
#endif
-