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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/proximity_group.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/proximity_group.cpp')
| -rw-r--r-- | scene/3d/proximity_group.cpp | 45 |
1 files changed, 20 insertions, 25 deletions
diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp index f0dc8cb2e..f1225b690 100644 --- a/scene/3d/proximity_group.cpp +++ b/scene/3d/proximity_group.cpp @@ -47,7 +47,7 @@ void ProximityGroup::clear_groups() { E = E->next(); }; - for (int i=0; i<num; i++) { + for (int i = 0; i < num; i++) { groups.erase(remove_list[i]); }; @@ -74,7 +74,7 @@ void ProximityGroup::update_groups() { clear_groups(); }; -void ProximityGroup::add_groups(int* p_cell, String p_base, int p_depth) { +void ProximityGroup::add_groups(int *p_cell, String p_base, int p_depth) { p_base = p_base + "|"; if (grid_radius[p_depth] == 0) { @@ -89,7 +89,7 @@ void ProximityGroup::add_groups(int* p_cell, String p_base, int p_depth) { int start = p_cell[p_depth] - grid_radius[p_depth]; int end = p_cell[p_depth] + grid_radius[p_depth]; - for (int i=start; i<=end; i++) { + for (int i = start; i <= end; i++) { String gname = p_base + itos(i); if (p_depth == 2) { @@ -102,7 +102,7 @@ void ProximityGroup::add_groups(int* p_cell, String p_base, int p_depth) { void ProximityGroup::_new_group(StringName p_name) { - const Map<StringName, uint32_t>::Element* E = groups.find(p_name); + const Map<StringName, uint32_t>::Element *E = groups.find(p_name); if (!E) { add_to_group(p_name); }; @@ -119,13 +119,13 @@ void ProximityGroup::_notification(int what) { switch (what) { - case NOTIFICATION_EXIT_TREE: - ++group_version; - clear_groups(); - break; - case NOTIFICATION_TRANSFORM_CHANGED: - update_groups(); - break; + case NOTIFICATION_EXIT_TREE: + ++group_version; + clear_groups(); + break; + case NOTIFICATION_TRANSFORM_CHANGED: + update_groups(); + break; }; }; @@ -138,7 +138,6 @@ void ProximityGroup::broadcast(String p_name, Variant p_params) { get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_name, p_params); E = E->next(); }; - }; void ProximityGroup::_proximity_group_broadcast(String p_name, Variant p_params) { @@ -152,13 +151,12 @@ void ProximityGroup::_proximity_group_broadcast(String p_name, Variant p_params) }; }; - void ProximityGroup::set_dispatch_mode(int p_mode) { dispatch_mode = (DispatchMode)p_mode; }; -void ProximityGroup::set_grid_radius(const Vector3& p_radius) { +void ProximityGroup::set_grid_radius(const Vector3 &p_radius) { grid_radius = p_radius; }; @@ -168,22 +166,20 @@ Vector3 ProximityGroup::get_grid_radius() const { return grid_radius; }; - void ProximityGroup::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_group_name","name"), &ProximityGroup::set_group_name); - ClassDB::bind_method(D_METHOD("broadcast","name", "parameters"), &ProximityGroup::broadcast); - ClassDB::bind_method(D_METHOD("set_dispatch_mode","mode"), &ProximityGroup::set_dispatch_mode); - ClassDB::bind_method(D_METHOD("_proximity_group_broadcast","name","params"), &ProximityGroup::_proximity_group_broadcast); - ClassDB::bind_method(D_METHOD("set_grid_radius","radius"), &ProximityGroup::set_grid_radius); + ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup::set_group_name); + ClassDB::bind_method(D_METHOD("broadcast", "name", "parameters"), &ProximityGroup::broadcast); + ClassDB::bind_method(D_METHOD("set_dispatch_mode", "mode"), &ProximityGroup::set_dispatch_mode); + ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "name", "params"), &ProximityGroup::_proximity_group_broadcast); + ClassDB::bind_method(D_METHOD("set_grid_radius", "radius"), &ProximityGroup::set_grid_radius); ClassDB::bind_method(D_METHOD("get_grid_radius"), &ProximityGroup::get_grid_radius); - ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "grid_radius"), "set_grid_radius", "get_grid_radius"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "grid_radius"), "set_grid_radius", "get_grid_radius"); - ADD_SIGNAL( MethodInfo("broadcast", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::ARRAY, "parameters")) ); + ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::ARRAY, "parameters"))); }; - ProximityGroup::ProximityGroup() { group_version = 0; @@ -191,9 +187,8 @@ ProximityGroup::ProximityGroup() { grid_radius = Vector3(1, 1, 1); set_notify_transform(true); - }; -ProximityGroup::~ProximityGroup() { +ProximityGroup::~ProximityGroup(){ }; |
