aboutsummaryrefslogtreecommitdiff
path: root/scene/3d/physics_body.cpp
diff options
context:
space:
mode:
authorAndrea Catania2018-02-16 19:06:00 +0100
committerAndrea Catania2018-02-20 12:43:47 +0100
commit6ed392f47a1970f7815f6f76b7bacfd0bb51b87c (patch)
treee380ae9cc66729978344ba74a62b9546439cbdf7 /scene/3d/physics_body.cpp
parentda612c324cec8c4f6bfcef9b35406ea215e699f6 (diff)
downloadgodot-6ed392f47a1970f7815f6f76b7bacfd0bb51b87c.tar.gz
godot-6ed392f47a1970f7815f6f76b7bacfd0bb51b87c.tar.zst
godot-6ed392f47a1970f7815f6f76b7bacfd0bb51b87c.zip
Diffstat (limited to 'scene/3d/physics_body.cpp')
-rw-r--r--scene/3d/physics_body.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 25acd6deb..cae4fb4ee 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -925,10 +925,10 @@ RigidBody::~RigidBody() {
//////////////////////////////////////////////////////
//////////////////////////
-Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion) {
+Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia) {
Collision col;
- if (move_and_collide(p_motion, col)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -942,11 +942,11 @@ Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion) {
return Ref<KinematicCollision>();
}
-bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_collision) {
+bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision) {
Transform gt = get_global_transform();
PhysicsServer::MotionResult result;
- bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, &result);
+ bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -972,7 +972,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
return colliding;
}
-Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
Vector3 lv = p_linear_velocity;
@@ -994,7 +994,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
Collision collision;
- bool collided = move_and_collide(motion, collision);
+ bool collided = move_and_collide(motion, p_infinite_inertia, collision);
if (collided) {
@@ -1067,11 +1067,11 @@ Vector3 KinematicBody::get_floor_velocity() const {
return floor_velocity;
}
-bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion) {
+bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
+ return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia);
}
void KinematicBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
@@ -1120,10 +1120,10 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
void KinematicBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody::_move);
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody::_move, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(true), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move);
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody::is_on_ceiling);