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| author | Juan Linietsky | 2017-06-28 17:00:18 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-06-28 17:01:35 -0300 |
| commit | db3b05d2893dcaddeb3bcb10b845ff150eb50895 (patch) | |
| tree | e19d761357300ba03360593e3cbdda01e87f215e /scene/3d/particles.cpp | |
| parent | 9e54e1f34f7ee0b100b45fa2388f25096eb90670 (diff) | |
| download | godot-db3b05d2893dcaddeb3bcb10b845ff150eb50895.tar.gz godot-db3b05d2893dcaddeb3bcb10b845ff150eb50895.tar.zst godot-db3b05d2893dcaddeb3bcb10b845ff150eb50895.zip | |
Diffstat (limited to 'scene/3d/particles.cpp')
| -rw-r--r-- | scene/3d/particles.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index edf97bc24..c8f45a8d7 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -627,7 +627,7 @@ void ParticlesMaterial::_update_shader() { if (flags[FLAG_DISABLE_Z]) { - code += " float angle1 = rand_from_seed(alt_seed)*spread*3.1416;\n"; + code += " float angle1 = (rand_from_seed(alt_seed)*2.0-1.0)*spread/180.0*3.1416;\n"; code += " vec3 rot=vec3( cos(angle1), sin(angle1),0.0 );\n"; code += " VELOCITY=(rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n"; |
