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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/multimesh_instance.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/multimesh_instance.cpp')
-rw-r--r--scene/3d/multimesh_instance.cpp22
1 files changed, 5 insertions, 17 deletions
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index e1acdfca5..18a747a5b 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -28,27 +28,20 @@
/*************************************************************************/
#include "multimesh_instance.h"
-
-
-
-
void MultiMeshInstance::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_multimesh","multimesh"),&MultiMeshInstance::set_multimesh);
- ClassDB::bind_method(D_METHOD("get_multimesh"),&MultiMeshInstance::get_multimesh);
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"multimesh",PROPERTY_HINT_RESOURCE_TYPE,"MultiMesh"), "set_multimesh", "get_multimesh");
-
-
+ ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance::set_multimesh);
+ ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance::get_multimesh);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
}
-void MultiMeshInstance::set_multimesh(const Ref<MultiMesh>& p_multimesh) {
+void MultiMeshInstance::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
- multimesh=p_multimesh;
+ multimesh = p_multimesh;
if (multimesh.is_valid())
set_base(multimesh->get_rid());
else
set_base(RID());
-
}
Ref<MultiMesh> MultiMeshInstance::get_multimesh() const {
@@ -56,8 +49,6 @@ Ref<MultiMesh> MultiMeshInstance::get_multimesh() const {
return multimesh;
}
-
-
PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
@@ -72,10 +63,7 @@ Rect3 MultiMeshInstance::get_aabb() const {
}
MultiMeshInstance::MultiMeshInstance() {
-
}
MultiMeshInstance::~MultiMeshInstance() {
-
-
}