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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/multimesh_instance.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/multimesh_instance.cpp')
| -rw-r--r-- | scene/3d/multimesh_instance.cpp | 22 |
1 files changed, 5 insertions, 17 deletions
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp index e1acdfca5..18a747a5b 100644 --- a/scene/3d/multimesh_instance.cpp +++ b/scene/3d/multimesh_instance.cpp @@ -28,27 +28,20 @@ /*************************************************************************/ #include "multimesh_instance.h" - - - - void MultiMeshInstance::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_multimesh","multimesh"),&MultiMeshInstance::set_multimesh); - ClassDB::bind_method(D_METHOD("get_multimesh"),&MultiMeshInstance::get_multimesh); - ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"multimesh",PROPERTY_HINT_RESOURCE_TYPE,"MultiMesh"), "set_multimesh", "get_multimesh"); - - + ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance::set_multimesh); + ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance::get_multimesh); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh"); } -void MultiMeshInstance::set_multimesh(const Ref<MultiMesh>& p_multimesh) { +void MultiMeshInstance::set_multimesh(const Ref<MultiMesh> &p_multimesh) { - multimesh=p_multimesh; + multimesh = p_multimesh; if (multimesh.is_valid()) set_base(multimesh->get_rid()); else set_base(RID()); - } Ref<MultiMesh> MultiMeshInstance::get_multimesh() const { @@ -56,8 +49,6 @@ Ref<MultiMesh> MultiMeshInstance::get_multimesh() const { return multimesh; } - - PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const { return PoolVector<Face3>(); @@ -72,10 +63,7 @@ Rect3 MultiMeshInstance::get_aabb() const { } MultiMeshInstance::MultiMeshInstance() { - } MultiMeshInstance::~MultiMeshInstance() { - - } |
