aboutsummaryrefslogtreecommitdiff
path: root/scene/3d/collision_polygon.h
diff options
context:
space:
mode:
authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/collision_polygon.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
godot-5dbf180.tar.zst
godot-5dbf180.zip
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/collision_polygon.h')
-rw-r--r--scene/3d/collision_polygon.h18
1 files changed, 6 insertions, 12 deletions
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index 693cf0640..fee146a87 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -32,27 +32,22 @@
#include "scene/3d/spatial.h"
#include "scene/resources/shape.h"
-
-
class CollisionPolygon : public Spatial {
- GDCLASS(CollisionPolygon,Spatial);
-public:
+ GDCLASS(CollisionPolygon, Spatial);
+public:
enum BuildMode {
BUILD_SOLIDS,
BUILD_TRIANGLES,
};
protected:
-
-
float depth;
Rect3 aabb;
BuildMode build_mode;
Vector<Point2> polygon;
-
void _add_to_collision_object(Object *p_obj);
void _update_parent();
@@ -60,22 +55,21 @@ protected:
int shape_from;
int shape_to;
- void _set_shape_range(const Vector2& p_range);
+ void _set_shape_range(const Vector2 &p_range);
Vector2 _get_shape_range() const;
protected:
-
void _notification(int p_what);
static void _bind_methods();
-public:
+public:
void set_build_mode(BuildMode p_mode);
BuildMode get_build_mode() const;
void set_depth(float p_depth);
float get_depth() const;
- void set_polygon(const Vector<Point2>& p_polygon);
+ void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
virtual Rect3 get_item_rect() const;
@@ -88,5 +82,5 @@ public:
CollisionPolygon();
};
-VARIANT_ENUM_CAST( CollisionPolygon::BuildMode );
+VARIANT_ENUM_CAST(CollisionPolygon::BuildMode);
#endif // COLLISION_POLYGON_H