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authorRémi Verschelde2017-08-25 08:37:38 +0200
committerGitHub2017-08-25 08:37:38 +0200
commit490aef93699abc00da58f73b1596fb3473fd53c6 (patch)
tree7912c7a540eca6b09392bbd2aa2f30fefe37f51a /scene/3d/character_camera.cpp
parentb1c0e45b03aa14453846c9a888763077eef2476b (diff)
parentcacced7e507f7603bacc03ae2616e58f0ede122a (diff)
downloadgodot-490aef93699abc00da58f73b1596fb3473fd53c6.tar.gz
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Merge pull request #10581 from hpvb/fix-gcc6+
Make cast_to a static member of Object.
Diffstat (limited to 'scene/3d/character_camera.cpp')
-rw-r--r--scene/3d/character_camera.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp
index ce047f91c..9feda1b72 100644
--- a/scene/3d/character_camera.cpp
+++ b/scene/3d/character_camera.cpp
@@ -369,7 +369,7 @@ void CharacterCamera::_notification(int p_what) {
Node* parent = get_parent();
while (parent) {
- PhysicsBody* p = parent->cast_to<PhysicsBody>();
+ PhysicsBody* p = Object::cast_to<PhysicsBody>(parent);
if (p) {
target_body = p->get_body();
break;