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| author | Juan Linietsky | 2016-05-17 18:27:15 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-05-17 18:28:44 -0300 |
| commit | c195c0df6b36debc870216dd42e49fbda70fa861 (patch) | |
| tree | 194a26e39ace86d7a471f3e86159c2aed6be261c /scene/3d/body_shape.cpp | |
| parent | 3a26e14a2bab777c9ba6aedceff6e4ef2666faf0 (diff) | |
| download | godot-c195c0d.tar.gz godot-c195c0d.tar.zst godot-c195c0d.zip | |
-Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
Diffstat (limited to 'scene/3d/body_shape.cpp')
| -rw-r--r-- | scene/3d/body_shape.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp index 3a47371de..e62ab394a 100644 --- a/scene/3d/body_shape.cpp +++ b/scene/3d/body_shape.cpp @@ -398,6 +398,19 @@ int CollisionShape::_get_update_shape_index() const{ return update_shape_index; } +String CollisionShape::get_configuration_warning() const { + + if (!get_parent()->cast_to<CollisionObject>()) { + return TTR("CollisionShape only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape."); + } + + if (!shape.is_valid()) { + return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it!"); + } + + return String(); +} + void CollisionShape::_bind_methods() { |
