diff options
| author | Rémi Verschelde | 2015-12-28 12:26:36 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2015-12-28 12:26:36 +0100 |
| commit | bfbde4dfd11be8728be4bb88d8bc109acb19ccfd (patch) | |
| tree | 80caee83551b639717c252e5f33036a75670ad8a /scene/3d/body_shape.cpp | |
| parent | 37cb0faedb0aa314d5e9ca2e4f4b0e268dd3237f (diff) | |
| parent | d4993b74fc715d294ca0a77b335db3782d4bdcd6 (diff) | |
| download | godot-bfbde4dfd11be8728be4bb88d8bc109acb19ccfd.tar.gz godot-bfbde4dfd11be8728be4bb88d8bc109acb19ccfd.tar.zst godot-bfbde4dfd11be8728be4bb88d8bc109acb19ccfd.zip | |
Merge pull request #3146 from akien-mga/pr-argument-names
Add missing argument names in GDScript bindings + related fixes
Diffstat (limited to '')
| -rw-r--r-- | scene/3d/body_shape.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp index b54cbfe0f..49f95550c 100644 --- a/scene/3d/body_shape.cpp +++ b/scene/3d/body_shape.cpp @@ -402,7 +402,7 @@ int CollisionShape::_get_update_shape_index() const{ void CollisionShape::_bind_methods() { //not sure if this should do anything - ObjectTypeDB::bind_method(_MD("resource_changed"),&CollisionShape::resource_changed); + ObjectTypeDB::bind_method(_MD("resource_changed","resource"),&CollisionShape::resource_changed); ObjectTypeDB::bind_method(_MD("set_shape","shape"),&CollisionShape::set_shape); ObjectTypeDB::bind_method(_MD("get_shape"),&CollisionShape::get_shape); ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionShape::_add_to_collision_object); |
