From d4993b74fc715d294ca0a77b335db3782d4bdcd6 Mon Sep 17 00:00:00 2001 From: Rémi Verschelde Date: Mon, 28 Dec 2015 02:13:05 +0100 Subject: Add missing argument names in GDScript bindings All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). --- scene/3d/body_shape.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/3d/body_shape.cpp') diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp index b54cbfe0f..49f95550c 100644 --- a/scene/3d/body_shape.cpp +++ b/scene/3d/body_shape.cpp @@ -402,7 +402,7 @@ int CollisionShape::_get_update_shape_index() const{ void CollisionShape::_bind_methods() { //not sure if this should do anything - ObjectTypeDB::bind_method(_MD("resource_changed"),&CollisionShape::resource_changed); + ObjectTypeDB::bind_method(_MD("resource_changed","resource"),&CollisionShape::resource_changed); ObjectTypeDB::bind_method(_MD("set_shape","shape"),&CollisionShape::set_shape); ObjectTypeDB::bind_method(_MD("get_shape"),&CollisionShape::get_shape); ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionShape::_add_to_collision_object); -- cgit v1.3.1