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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/y_sort.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/y_sort.cpp')
| -rw-r--r-- | scene/2d/y_sort.cpp | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp index cb9a494e8..760139287 100644 --- a/scene/2d/y_sort.cpp +++ b/scene/2d/y_sort.cpp @@ -28,12 +28,10 @@ /*************************************************************************/ #include "y_sort.h" - - void YSort::set_sort_enabled(bool p_enabled) { - sort_enabled=p_enabled; - VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),sort_enabled); + sort_enabled = p_enabled; + VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), sort_enabled); } bool YSort::is_sort_enabled() const { @@ -43,16 +41,15 @@ bool YSort::is_sort_enabled() const { void YSort::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_sort_enabled","enabled"),&YSort::set_sort_enabled); - ClassDB::bind_method(D_METHOD("is_sort_enabled"),&YSort::is_sort_enabled); + ClassDB::bind_method(D_METHOD("set_sort_enabled", "enabled"), &YSort::set_sort_enabled); + ClassDB::bind_method(D_METHOD("is_sort_enabled"), &YSort::is_sort_enabled); - ADD_GROUP("Sort","sort_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL,"sort_enabled"),"set_sort_enabled","is_sort_enabled"); + ADD_GROUP("Sort", "sort_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sort_enabled"), "set_sort_enabled", "is_sort_enabled"); } - YSort::YSort() { - sort_enabled=true; - VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),true); + sort_enabled = true; + VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), true); } |
