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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/y_sort.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/y_sort.cpp')
-rw-r--r--scene/2d/y_sort.cpp19
1 files changed, 8 insertions, 11 deletions
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp
index cb9a494e8..760139287 100644
--- a/scene/2d/y_sort.cpp
+++ b/scene/2d/y_sort.cpp
@@ -28,12 +28,10 @@
/*************************************************************************/
#include "y_sort.h"
-
-
void YSort::set_sort_enabled(bool p_enabled) {
- sort_enabled=p_enabled;
- VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),sort_enabled);
+ sort_enabled = p_enabled;
+ VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), sort_enabled);
}
bool YSort::is_sort_enabled() const {
@@ -43,16 +41,15 @@ bool YSort::is_sort_enabled() const {
void YSort::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sort_enabled","enabled"),&YSort::set_sort_enabled);
- ClassDB::bind_method(D_METHOD("is_sort_enabled"),&YSort::is_sort_enabled);
+ ClassDB::bind_method(D_METHOD("set_sort_enabled", "enabled"), &YSort::set_sort_enabled);
+ ClassDB::bind_method(D_METHOD("is_sort_enabled"), &YSort::is_sort_enabled);
- ADD_GROUP("Sort","sort_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"sort_enabled"),"set_sort_enabled","is_sort_enabled");
+ ADD_GROUP("Sort", "sort_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sort_enabled"), "set_sort_enabled", "is_sort_enabled");
}
-
YSort::YSort() {
- sort_enabled=true;
- VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),true);
+ sort_enabled = true;
+ VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), true);
}