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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/sprite.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/sprite.h')
| -rw-r--r-- | scene/2d/sprite.h | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index ab4487ef7..c4bc80064 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -32,10 +32,9 @@ #include "scene/2d/node_2d.h" #include "scene/resources/texture.h" - class Sprite : public Node2D { - GDCLASS( Sprite, Node2D ); + GDCLASS(Sprite, Node2D); Ref<Texture> texture; @@ -52,29 +51,25 @@ class Sprite : public Node2D { int vframes; int hframes; - - protected: - void _notification(int p_what); static void _bind_methods(); - virtual void _validate_property(PropertyInfo& property) const; + virtual void _validate_property(PropertyInfo &property) const; public: - - virtual void edit_set_pivot(const Point2& p_pivot); + virtual void edit_set_pivot(const Point2 &p_pivot); virtual Point2 edit_get_pivot() const; virtual bool edit_has_pivot() const; - void set_texture(const Ref<Texture>& p_texture); + void set_texture(const Ref<Texture> &p_texture); Ref<Texture> get_texture() const; void set_centered(bool p_center); bool is_centered() const; - void set_offset(const Point2& p_offset); + void set_offset(const Point2 &p_offset); Point2 get_offset() const; void set_flip_h(bool p_flip); @@ -86,7 +81,7 @@ public: void set_region(bool p_region); bool is_region() const; - void set_region_rect(const Rect2& p_region_rect); + void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; void set_frame(int p_frame); |
