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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/sprite.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/sprite.h')
-rw-r--r--scene/2d/sprite.h17
1 files changed, 6 insertions, 11 deletions
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index ab4487ef7..c4bc80064 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -32,10 +32,9 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
-
class Sprite : public Node2D {
- GDCLASS( Sprite, Node2D );
+ GDCLASS(Sprite, Node2D);
Ref<Texture> texture;
@@ -52,29 +51,25 @@ class Sprite : public Node2D {
int vframes;
int hframes;
-
-
protected:
-
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo& property) const;
+ virtual void _validate_property(PropertyInfo &property) const;
public:
-
- virtual void edit_set_pivot(const Point2& p_pivot);
+ virtual void edit_set_pivot(const Point2 &p_pivot);
virtual Point2 edit_get_pivot() const;
virtual bool edit_has_pivot() const;
- void set_texture(const Ref<Texture>& p_texture);
+ void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
void set_centered(bool p_center);
bool is_centered() const;
- void set_offset(const Point2& p_offset);
+ void set_offset(const Point2 &p_offset);
Point2 get_offset() const;
void set_flip_h(bool p_flip);
@@ -86,7 +81,7 @@ public:
void set_region(bool p_region);
bool is_region() const;
- void set_region_rect(const Rect2& p_region_rect);
+ void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
void set_frame(int p_frame);