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| author | Juan Linietsky | 2014-12-07 02:04:20 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-12-07 02:04:20 -0300 |
| commit | c79be979d47daae613d1b1bbc732a30a74f56543 (patch) | |
| tree | 9edaf684a8d3ff47b124d03e04c01f927c197255 /scene/2d/sprite.cpp | |
| parent | f7c9a4a0a8ab770dfe565c31c7c47585beb53594 (diff) | |
| download | godot-c79be979d47daae613d1b1bbc732a30a74f56543.tar.gz godot-c79be979d47daae613d1b1bbc732a30a74f56543.tar.zst godot-c79be979d47daae613d1b1bbc732a30a74f56543.zip | |
Batch of Bugfixes
-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
Diffstat (limited to 'scene/2d/sprite.cpp')
| -rw-r--r-- | scene/2d/sprite.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index 9f789a7a1..82f5a6972 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -34,6 +34,7 @@ void Sprite::edit_set_pivot(const Point2& p_pivot) { set_offset(p_pivot); + } Point2 Sprite::edit_get_pivot() const { @@ -136,6 +137,7 @@ void Sprite::set_offset(const Point2& p_offset) { offset=p_offset; update(); item_rect_changed(); + _change_notify("offset"); } Point2 Sprite::get_offset() const { @@ -199,6 +201,8 @@ void Sprite::set_frame(int p_frame) { item_rect_changed(); frame=p_frame; + + emit_signal(SceneStringNames::get_singleton()->frame_changed); } int Sprite::get_frame() const { @@ -307,6 +311,8 @@ void Sprite::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&Sprite::set_modulate); ObjectTypeDB::bind_method(_MD("get_modulate"),&Sprite::get_modulate); + ADD_SIGNAL(MethodInfo("frame_changed")); + ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered")); ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset")); |
