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| author | Hein-Pieter van Braam | 2017-02-12 01:11:37 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2017-02-13 10:37:47 +0100 |
| commit | 0f687f0ccbd7533a54dec38ca8dc5acd9a60e64a (patch) | |
| tree | f33b1c2a15fe7024716b3a611b625c652290d067 /scene/2d/screen_button.cpp | |
| parent | 70b9aa379d99c78f6db87344e3002808dac70bfa (diff) | |
| download | godot-0f687f0ccbd7533a54dec38ca8dc5acd9a60e64a.tar.gz godot-0f687f0ccbd7533a54dec38ca8dc5acd9a60e64a.tar.zst godot-0f687f0ccbd7533a54dec38ca8dc5acd9a60e64a.zip | |
Diffstat (limited to 'scene/2d/screen_button.cpp')
| -rw-r--r-- | scene/2d/screen_button.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp index 94678e5e9..8fc76247c 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/screen_button.cpp @@ -387,14 +387,14 @@ void TouchScreenButton::_bind_methods() { ClassDB::bind_method(_MD("_input"),&TouchScreenButton::_input); - ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); - ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture_pressed"),_SCS("get_texture_pressed")); - ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"bitmask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"),_SCS("set_bitmask"),_SCS("get_bitmask")); - ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D"),_SCS("set_shape"),_SCS("get_shape")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shape_centered"),_SCS("set_shape_centered"),_SCS("is_shape_centered")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"passby_press"),_SCS("set_passby_press"),_SCS("is_passby_press_enabled")); - ADD_PROPERTY( PropertyInfo(Variant::STRING,"action"),_SCS("set_action"),_SCS("get_action")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"visibility_mode",PROPERTY_HINT_ENUM,"Always,TouchScreen Only"),_SCS("set_visibility_mode"),_SCS("get_visibility_mode")); + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_texture","get_texture"); + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_texture_pressed","get_texture_pressed"); + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"bitmask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"),"set_bitmask","get_bitmask"); + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D"),"set_shape","get_shape"); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shape_centered"),"set_shape_centered","is_shape_centered"); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"passby_press"),"set_passby_press","is_passby_press_enabled"); + ADD_PROPERTY( PropertyInfo(Variant::STRING,"action"),"set_action","get_action"); + ADD_PROPERTY( PropertyInfo(Variant::INT,"visibility_mode",PROPERTY_HINT_ENUM,"Always,TouchScreen Only"),"set_visibility_mode","get_visibility_mode"); ADD_SIGNAL( MethodInfo("pressed" ) ); ADD_SIGNAL( MethodInfo("released" ) ); |
