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authorJuan Linietsky2016-05-17 18:27:15 -0300
committerJuan Linietsky2016-05-17 18:28:44 -0300
commitc195c0df6b36debc870216dd42e49fbda70fa861 (patch)
tree194a26e39ace86d7a471f3e86159c2aed6be261c /scene/2d/sample_player_2d.cpp
parent3a26e14a2bab777c9ba6aedceff6e4ef2666faf0 (diff)
downloadgodot-c195c0d.tar.gz
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-Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
Diffstat (limited to 'scene/2d/sample_player_2d.cpp')
-rw-r--r--scene/2d/sample_player_2d.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/scene/2d/sample_player_2d.cpp b/scene/2d/sample_player_2d.cpp
index bf0913023..4d719b532 100644
--- a/scene/2d/sample_player_2d.cpp
+++ b/scene/2d/sample_player_2d.cpp
@@ -103,6 +103,7 @@ void SamplePlayer2D::set_sample_library(const Ref<SampleLibrary>& p_library) {
library=p_library;
_change_notify();
+ update_configuration_warning();
}
Ref<SampleLibrary> SamplePlayer2D::get_sample_library() const {
@@ -207,6 +208,14 @@ float SamplePlayer2D::get_random_pitch_scale() const {
return random_pitch_scale;
}
+String SamplePlayer2D::get_configuration_warning() const {
+
+ if (library.is_null()) {
+ return TTR("A SampleLibrary resource must be created or set in the 'samples' property in order for SamplePlayer to play sound.");
+ }
+
+ return String();
+}
void SamplePlayer2D::_bind_methods() {