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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/remote_transform_2d.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/remote_transform_2d.h')
-rw-r--r--scene/2d/remote_transform_2d.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index 52c28ffd4..aa1b21431 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -30,7 +30,7 @@
class RemoteTransform2D : public Node2D {
- GDCLASS(RemoteTransform2D,Node2D);
+ GDCLASS(RemoteTransform2D, Node2D);
NodePath remote_node;
@@ -40,12 +40,11 @@ class RemoteTransform2D : public Node2D {
void _update_cache();
//void _node_exited_scene();
protected:
-
static void _bind_methods();
void _notification(int p_what);
-public:
- void set_remote_node(const NodePath& p_remote_node);
+public:
+ void set_remote_node(const NodePath &p_remote_node);
NodePath get_remote_node() const;
virtual String get_configuration_warning() const;