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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/position_2d.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/position_2d.cpp')
| -rw-r--r-- | scene/2d/position_2d.cpp | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index a25be18cb..39fc6352e 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -31,19 +31,18 @@ void Position2D::_draw_cross() { - draw_line(Point2(-10,0),Point2(+10,0),Color(1,0.5,0.5)); - draw_line(Point2(0,-10),Point2(0,+10),Color(0.5,1,0.5)); - + draw_line(Point2(-10, 0), Point2(+10, 0), Color(1, 0.5, 0.5)); + draw_line(Point2(0, -10), Point2(0, +10), Color(0.5, 1, 0.5)); } Rect2 Position2D::get_item_rect() const { - return Rect2(Point2(-10,-10),Size2(20,20)); + return Rect2(Point2(-10, -10), Size2(20, 20)); } void Position2D::_notification(int p_what) { - switch(p_what) { + switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -57,9 +56,7 @@ void Position2D::_notification(int p_what) { } break; } - } -Position2D::Position2D() -{ +Position2D::Position2D() { } |
