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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/position_2d.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/position_2d.cpp')
-rw-r--r--scene/2d/position_2d.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index a25be18cb..39fc6352e 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -31,19 +31,18 @@
void Position2D::_draw_cross() {
- draw_line(Point2(-10,0),Point2(+10,0),Color(1,0.5,0.5));
- draw_line(Point2(0,-10),Point2(0,+10),Color(0.5,1,0.5));
-
+ draw_line(Point2(-10, 0), Point2(+10, 0), Color(1, 0.5, 0.5));
+ draw_line(Point2(0, -10), Point2(0, +10), Color(0.5, 1, 0.5));
}
Rect2 Position2D::get_item_rect() const {
- return Rect2(Point2(-10,-10),Size2(20,20));
+ return Rect2(Point2(-10, -10), Size2(20, 20));
}
void Position2D::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -57,9 +56,7 @@ void Position2D::_notification(int p_what) {
} break;
}
-
}
-Position2D::Position2D()
-{
+Position2D::Position2D() {
}