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| author | Gilles Roudiere | 2017-11-07 08:58:35 +0100 |
|---|---|---|
| committer | Gilles Roudiere | 2018-02-16 10:14:52 +0100 |
| commit | 8dad41e395220404fb0fdafaa0cd4ed18179231f (patch) | |
| tree | 37b9190b77fa989f9d9d369b80957c3890e4164f /scene/2d/polygon_2d.h | |
| parent | 68f277477b5a5f3003405e36c6b6853720cb91de (diff) | |
| download | godot-8dad41e395220404fb0fdafaa0cd4ed18179231f.tar.gz godot-8dad41e395220404fb0fdafaa0cd4ed18179231f.tar.zst godot-8dad41e395220404fb0fdafaa0cd4ed18179231f.zip | |
2D editor GUI input rework. Changes are:
- The input handling is done into several distinct functions, and the
code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
you to move it normally
Diffstat (limited to 'scene/2d/polygon_2d.h')
| -rw-r--r-- | scene/2d/polygon_2d.h | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index f62c78c55..66f44cb3f 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -59,6 +59,16 @@ protected: static void _bind_methods(); public: + virtual Dictionary _edit_get_state() const; + virtual void _edit_set_state(const Dictionary &p_state); + + virtual void _edit_set_pivot(const Point2 &p_pivot); + virtual Point2 _edit_get_pivot() const; + virtual bool _edit_use_pivot() const; + virtual Rect2 _edit_get_rect() const; + + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + void set_polygon(const PoolVector<Vector2> &p_polygon); PoolVector<Vector2> get_polygon() const; @@ -98,15 +108,6 @@ public: void set_offset(const Vector2 &p_offset); Vector2 get_offset() const; - //editor stuff - - virtual void _edit_set_pivot(const Point2 &p_pivot); - virtual Point2 _edit_get_pivot() const; - virtual bool _edit_use_pivot() const; - - virtual Rect2 _edit_get_rect() const; - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; - Polygon2D(); }; |
