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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/path_2d.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/path_2d.h')
| -rw-r--r-- | scene/2d/path_2d.h | 29 |
1 files changed, 10 insertions, 19 deletions
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 4fc26dbf9..7357b6810 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -29,39 +29,33 @@ #ifndef PATH_2D_H #define PATH_2D_H -#include "scene/resources/curve.h" #include "scene/2d/node_2d.h" +#include "scene/resources/curve.h" class Path2D : public Node2D { - GDCLASS( Path2D, Node2D ); + GDCLASS(Path2D, Node2D); Ref<Curve2D> curve; void _curve_changed(); - protected: - void _notification(int p_what); static void _bind_methods(); -public: - void set_curve(const Ref<Curve2D>& p_curve); +public: + void set_curve(const Ref<Curve2D> &p_curve); Ref<Curve2D> get_curve() const; - Path2D(); }; - - class PathFollow2D : public Node2D { - GDCLASS(PathFollow2D,Node2D); -public: - + GDCLASS(PathFollow2D, Node2D); +public: private: Path2D *path; real_t offset; @@ -74,17 +68,15 @@ private: void _update_transform(); - protected: - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); static void _bind_methods(); -public: +public: void set_offset(float p_offset); float get_offset() const; @@ -114,5 +106,4 @@ public: PathFollow2D(); }; - #endif // PATH_2D_H |
