diff options
| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/parallax_background.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/parallax_background.h')
| -rw-r--r-- | scene/2d/parallax_background.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h index caef4962e..5914c21c9 100644 --- a/scene/2d/parallax_background.h +++ b/scene/2d/parallax_background.h @@ -29,13 +29,13 @@ #ifndef PARALLAX_BACKGROUND_H #define PARALLAX_BACKGROUND_H -#include "scene/main/canvas_layer.h" -#include "scene/2d/node_2d.h" #include "scene/2d/camera_2d.h" +#include "scene/2d/node_2d.h" +#include "scene/main/canvas_layer.h" class ParallaxBackground : public CanvasLayer { - GDCLASS( ParallaxBackground, CanvasLayer ); + GDCLASS(ParallaxBackground, CanvasLayer); Point2 offset; float scale; @@ -48,30 +48,30 @@ class ParallaxBackground : public CanvasLayer { bool ignore_camera_zoom; void _update_scroll(); -protected: - void _camera_moved(const Transform2D& p_transform); +protected: + void _camera_moved(const Transform2D &p_transform); void _notification(int p_what); static void _bind_methods(); -public: - void set_scroll_offset(const Point2& p_ofs); +public: + void set_scroll_offset(const Point2 &p_ofs); Point2 get_scroll_offset() const; void set_scroll_scale(float p_ofs); float get_scroll_scale() const; - void set_scroll_base_offset(const Point2& p_ofs); + void set_scroll_base_offset(const Point2 &p_ofs); Point2 get_scroll_base_offset() const; - void set_scroll_base_scale(const Point2& p_ofs); + void set_scroll_base_scale(const Point2 &p_ofs); Point2 get_scroll_base_scale() const; - void set_limit_begin(const Point2& p_ofs); + void set_limit_begin(const Point2 &p_ofs); Point2 get_limit_begin() const; - void set_limit_end(const Point2& p_ofs); + void set_limit_end(const Point2 &p_ofs); Point2 get_limit_end() const; void set_ignore_camera_zoom(bool ignore); |
