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| author | Hein-Pieter van Braam | 2017-08-24 22:58:51 +0200 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2017-08-24 23:08:24 +0200 |
| commit | cacced7e507f7603bacc03ae2616e58f0ede122a (patch) | |
| tree | 7af89373e86cd1a7af6ea04e10280084cabb7144 /scene/2d/parallax_background.cpp | |
| parent | 4aa2c18cb428ffde05c67987926736a9ca62703b (diff) | |
| download | godot-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz godot-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.zst godot-cacced7e507f7603bacc03ae2616e58f0ede122a.zip | |
Diffstat (limited to 'scene/2d/parallax_background.cpp')
| -rw-r--r-- | scene/2d/parallax_background.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index 433ab5ff8..bdb4bd2b1 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -101,7 +101,7 @@ void ParallaxBackground::_update_scroll() { for (int i = 0; i < get_child_count(); i++) { - ParallaxLayer *l = get_child(i)->cast_to<ParallaxLayer>(); + ParallaxLayer *l = Object::cast_to<ParallaxLayer>(get_child(i)); if (!l) continue; |
