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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/node_2d.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/node_2d.h')
-rw-r--r--scene/2d/node_2d.h38
1 files changed, 18 insertions, 20 deletions
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 2cceef0f0..b9c689433 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -33,7 +33,7 @@
class Node2D : public CanvasItem {
- GDCLASS(Node2D, CanvasItem );
+ GDCLASS(Node2D, CanvasItem);
Point2 pos;
float angle;
@@ -54,32 +54,30 @@ class Node2D : public CanvasItem {
void _update_xform_values();
protected:
-
-
void _notification(int p_what);
static void _bind_methods();
-public:
+public:
virtual Variant edit_get_state() const;
- virtual void edit_set_state(const Variant& p_state);
- virtual void edit_set_rect(const Rect2& p_edit_rect);
+ virtual void edit_set_state(const Variant &p_state);
+ virtual void edit_set_rect(const Rect2 &p_edit_rect);
virtual void edit_rotate(float p_rot);
- virtual void edit_set_pivot(const Point2& p_pivot);
+ virtual void edit_set_pivot(const Point2 &p_pivot);
virtual Point2 edit_get_pivot() const;
virtual bool edit_has_pivot() const;
- void set_position(const Point2& p_pos);
+ void set_position(const Point2 &p_pos);
void set_rotation(float p_radians);
void set_rotation_in_degrees(float p_degrees);
- void set_scale(const Size2& p_scale);
+ void set_scale(const Size2 &p_scale);
void rotate(float p_radians);
- void move_x(float p_delta,bool p_scaled=false);
- void move_y(float p_delta,bool p_scaled=false);
- void translate(const Vector2& p_amount);
- void global_translate(const Vector2& p_amount);
- void scale(const Size2& p_amount);
+ void move_x(float p_delta, bool p_scaled = false);
+ void move_y(float p_delta, bool p_scaled = false);
+ void translate(const Vector2 &p_amount);
+ void global_translate(const Vector2 &p_amount);
+ void scale(const Size2 &p_amount);
Point2 get_position() const;
float get_rotation() const;
@@ -92,18 +90,18 @@ public:
Size2 get_global_scale() const;
virtual Rect2 get_item_rect() const;
- void set_transform(const Transform2D& p_transform);
- void set_global_transform(const Transform2D& p_transform);
- void set_global_position(const Point2& p_pos);
+ void set_transform(const Transform2D &p_transform);
+ void set_global_transform(const Transform2D &p_transform);
+ void set_global_position(const Point2 &p_pos);
void set_global_rotation(float p_radians);
void set_global_rotation_in_degrees(float p_degrees);
- void set_global_scale(const Size2& p_scale);
+ void set_global_scale(const Size2 &p_scale);
void set_z(int p_z);
int get_z() const;
- void look_at(const Vector2& p_pos);
- float get_angle_to(const Vector2& p_pos) const;
+ void look_at(const Vector2 &p_pos);
+ float get_angle_to(const Vector2 &p_pos) const;
void set_z_as_relative(bool p_enabled);
bool is_z_relative() const;