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| author | Juan Linietsky | 2015-06-29 00:29:49 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-06-29 00:29:49 -0300 |
| commit | 95047562d743b1c1fdc007432c8a0c145a455c5d (patch) | |
| tree | f563e5c900c4330fcc602b6e5a721bc63022b253 /scene/2d/node_2d.cpp | |
| parent | 2b64f73b0459190d20b2f6de39275ee7979317c4 (diff) | |
| download | godot-95047562d743b1c1fdc007432c8a0c145a455c5d.tar.gz godot-95047562d743b1c1fdc007432c8a0c145a455c5d.tar.zst godot-95047562d743b1c1fdc007432c8a0c145a455c5d.zip | |
Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
Diffstat (limited to 'scene/2d/node_2d.cpp')
| -rw-r--r-- | scene/2d/node_2d.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 99c33c787..6141b6a09 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -398,11 +398,11 @@ void Node2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_relative_transform"),&Node2D::get_relative_transform); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos")); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd")); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale")); - ADD_PROPERTY(PropertyInfo(Variant::INT,"z/z",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z"),_SCS("get_z")); - ADD_PROPERTY(PropertyInfo(Variant::BOOL,"z/relative"),_SCS("set_z_as_relative"),_SCS("is_z_relative")); + ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos")); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd")); + ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale")); + ADD_PROPERTYNZ(PropertyInfo(Variant::INT,"z/z",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z"),_SCS("get_z")); + ADD_PROPERTYNO(PropertyInfo(Variant::BOOL,"z/relative"),_SCS("set_z_as_relative"),_SCS("is_z_relative")); } |
