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| author | Juan Linietsky | 2018-02-21 17:23:27 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2018-02-21 17:24:00 -0300 |
| commit | 7cd867c3fe48187dced1060dedb22cc82f5aa094 (patch) | |
| tree | 960b81fff36df59f16ec761f30e848f05d081e67 /scene/2d/mesh_instance_2d.cpp | |
| parent | 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5 (diff) | |
| download | godot-7cd867c3fe48187dced1060dedb22cc82f5aa094.tar.gz godot-7cd867c3fe48187dced1060dedb22cc82f5aa094.tar.zst godot-7cd867c3fe48187dced1060dedb22cc82f5aa094.zip | |
2D Skeletons WORK IN PROGRESS
Diffstat (limited to 'scene/2d/mesh_instance_2d.cpp')
| -rw-r--r-- | scene/2d/mesh_instance_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index 184942663..adbb227d0 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -4,7 +4,7 @@ void MeshInstance2D::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { if (mesh.is_valid()) { - draw_mesh(mesh, texture, normal_map, RID()); + draw_mesh(mesh, texture, normal_map); } } } |
