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| author | Juan Linietsky | 2017-05-28 21:46:48 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-05-28 21:48:05 -0300 |
| commit | bb20f230ad307a2a5f18c03bece3793d29ae208a (patch) | |
| tree | b217d7c10054e23b0f456acee41bc208dc12bfdf /scene/2d/line_builder.h | |
| parent | 06fc9637966dafe8e06e1d4f823bf9e8b3475c97 (diff) | |
| download | godot-bb20f230ad307a2a5f18c03bece3793d29ae208a.tar.gz godot-bb20f230ad307a2a5f18c03bece3793d29ae208a.tar.zst godot-bb20f230ad307a2a5f18c03bece3793d29ae208a.zip | |
-Added .hdr format support
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
Diffstat (limited to 'scene/2d/line_builder.h')
| -rw-r--r-- | scene/2d/line_builder.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index eed9cac0a..0e1a2aaf5 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -62,7 +62,7 @@ public: LineCapMode end_cap_mode; float width; Color default_color; - ColorRamp *gradient; + Gradient *gradient; LineTextureMode texture_mode; float sharp_limit; int round_precision; |
