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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/light_2d.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/light_2d.h')
| -rw-r--r-- | scene/2d/light_2d.h | 51 |
1 files changed, 24 insertions, 27 deletions
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 2bdcca5d0..e9f0e069d 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -33,7 +33,8 @@ class Light2D : public Node2D { - GDCLASS(Light2D,Node2D); + GDCLASS(Light2D, Node2D); + public: enum Mode { MODE_ADD, @@ -73,80 +74,77 @@ private: Vector2 texture_offset; ShadowFilter shadow_filter; - void _update_light_visibility(); -protected: +protected: void _notification(int p_what); static void _bind_methods(); -public: - - virtual void edit_set_pivot(const Point2& p_pivot); +public: + virtual void edit_set_pivot(const Point2 &p_pivot); virtual Point2 edit_get_pivot() const; virtual bool edit_has_pivot() const; - void set_enabled( bool p_enabled); + void set_enabled(bool p_enabled); bool is_enabled() const; void set_editor_only(bool p_editor_only); bool is_editor_only() const; - void set_texture( const Ref<Texture>& p_texture); + void set_texture(const Ref<Texture> &p_texture); Ref<Texture> get_texture() const; - void set_texture_offset( const Vector2& p_offset); + void set_texture_offset(const Vector2 &p_offset); Vector2 get_texture_offset() const; - void set_color( const Color& p_color); + void set_color(const Color &p_color); Color get_color() const; - void set_height( float p_height); + void set_height(float p_height); float get_height() const; - void set_energy( float p_energy); + void set_energy(float p_energy); float get_energy() const; - void set_texture_scale( float p_scale); + void set_texture_scale(float p_scale); float get_texture_scale() const; - void set_z_range_min( int p_min_z); + void set_z_range_min(int p_min_z); int get_z_range_min() const; - void set_z_range_max( int p_max_z); + void set_z_range_max(int p_max_z); int get_z_range_max() const; - void set_layer_range_min( int p_min_layer); + void set_layer_range_min(int p_min_layer); int get_layer_range_min() const; - void set_layer_range_max( int p_max_layer); + void set_layer_range_max(int p_max_layer); int get_layer_range_max() const; - void set_item_cull_mask( int p_mask); + void set_item_cull_mask(int p_mask); int get_item_cull_mask() const; - void set_item_shadow_cull_mask( int p_mask); + void set_item_shadow_cull_mask(int p_mask); int get_item_shadow_cull_mask() const; - void set_mode( Mode p_mode ); + void set_mode(Mode p_mode); Mode get_mode() const; - void set_shadow_enabled( bool p_enabled); + void set_shadow_enabled(bool p_enabled); bool is_shadow_enabled() const; - void set_shadow_buffer_size( int p_size ); + void set_shadow_buffer_size(int p_size); int get_shadow_buffer_size() const; - void set_shadow_gradient_length( float p_multiplier); + void set_shadow_gradient_length(float p_multiplier); float get_shadow_gradient_length() const; - void set_shadow_filter( ShadowFilter p_filter); + void set_shadow_filter(ShadowFilter p_filter); ShadowFilter get_shadow_filter() const; - void set_shadow_color( const Color& p_shadow_color); + void set_shadow_color(const Color &p_shadow_color); Color get_shadow_color() const; - virtual Rect2 get_item_rect() const; String get_configuration_warning() const; @@ -158,5 +156,4 @@ public: VARIANT_ENUM_CAST(Light2D::Mode); VARIANT_ENUM_CAST(Light2D::ShadowFilter); - #endif // LIGHT_2D_H |
