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| author | Rémi Verschelde | 2017-01-14 12:26:56 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-01-14 14:52:23 +0100 |
| commit | 93ab45b6b5c4f8e0619e963156c983009d399a9d (patch) | |
| tree | 80e55993f29ad7bf502ef7388eef78114b2dc4ab /scene/2d/collision_object_2d.cpp | |
| parent | 78e90ac60b81f17fdf8c319357f16962e92e6106 (diff) | |
| download | godot-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.gz godot-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.zst godot-93ab45b6b5c4f8e0619e963156c983009d399a9d.zip | |
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'scene/2d/collision_object_2d.cpp')
| -rw-r--r-- | scene/2d/collision_object_2d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index e90bf8b96..366896325 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -282,7 +282,7 @@ void CollisionObject2D::set_shape(int p_shape_idx, const Ref<Shape2D>& p_shape) else Physics2DServer::get_singleton()->body_set_shape(get_rid(),p_shape_idx,p_shape->get_rid()); -// _update_shapes(); + //_update_shapes(); } void CollisionObject2D::set_shape_transform(int p_shape_idx, const Transform2D& p_transform) { @@ -295,7 +295,7 @@ void CollisionObject2D::set_shape_transform(int p_shape_idx, const Transform2D& else Physics2DServer::get_singleton()->body_set_shape_transform(get_rid(),p_shape_idx,p_transform); -// _update_shapes(); + //_update_shapes(); } Ref<Shape2D> CollisionObject2D::get_shape(int p_shape_idx) const { |
