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authorJuan Linietsky2017-01-13 10:45:50 -0300
committerJuan Linietsky2017-01-13 10:45:50 -0300
commit04c749a1f034c0b2256fdca0ca2675f696b490e8 (patch)
treec908a64edf3f61bba725051c8f60c6a108acbb84 /scene/2d/collision_object_2d.cpp
parenta2903fc51d1d20eba4dc451bdacbe477d6670163 (diff)
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New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
Diffstat (limited to '')
-rw-r--r--scene/2d/collision_object_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index af070dc82..e90bf8b96 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -212,7 +212,7 @@ void CollisionObject2D::_mouse_exit() {
void CollisionObject2D::_update_pickable() {
if (!is_inside_tree())
return;
- bool pickable = this->pickable && is_inside_tree() && is_visible();
+ bool pickable = this->pickable && is_inside_tree() && is_visible_in_tree();
if (area)
Physics2DServer::get_singleton()->area_set_pickable(rid,pickable);
else